Real-Time Objects Tracking and Motion Capture in Sports Events
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Accused Products
Abstract
Non-intrusive peripheral systems and methods to track, identify various acting entities and capture the full motion of these entities in a sports event. The entities preferably include players belonging to teams. The motion capture of more than one player is implemented in real-time with image processing methods. Captured player body organ or joints location data can be used to generate a three-dimensional display of the real sporting event using computer games graphics.
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Citations
92 Claims
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1-61. -61. (canceled)
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62. A system for real-time object localization and tracking in a sports event comprising:
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a. a plurality of fixed cameras positioned at a single location relative to a sports playing field and operative to capture video of the playing field including objects located therein; b. an image processing unit operative to receive video frames from each camera and to detect and segment at least some of the objects in at least some of the frames using image processing algorithms, thereby providing processed object information; and c. a central server operative to provide real-time localization and tracking information on the detected objects based on respective processed object information. - View Dependent Claims (63, 64, 65)
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66. A system for real-time object localization, tracking and personal identification of players in a sports event comprising:
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a. a plurality of cameras positioned at multiple locations relative to a sports playing field and operative to capture video of the playing field including objects located therein; b. an image processing unit operative to receive video frames including some of the objects from at least some of the cameras and to detect and segment the objects using image processing algorithms, thereby providing processed object information; c. a central server operative to provide real-time localization and tracking information on detected objects based on respective processed object information; and d. at least one robotic camera capable to pan, tilt and zoom and to provide detailed views of an object of interest. - View Dependent Claims (67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77)
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78. A system for automatic objects tracking and motion capture in a sports event comprising:
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a. a plurality of fixed high resolution video cameras positioned at multiple locations relative to a sports playing field, each camera operative to capture a portion of the playing field including objects located therein, the objects including players; b. an image processing unit (IPU) operative to provide full motion capture of moving objects based on the video streams; and c. a central server coupled to the video cameras and the IPU and operative to provide localization information on player parts, whereby the system provides real time motion capture of multiple players and other moving objects. - View Dependent Claims (79, 80, 81, 82)
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83. A system for generating a virtual flight clip (VFC) in a sports event comprising:
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a. a plurality of fixed video cameras positioned at multiple locations relative to a sports playing field, each camera operative to capture a portion of the playing field including objects located therein, the objects including players; b. a high resolution video recorder coupled to each camera and used for continuously recording respective camera real video frames; and c. a VFC processor operative to select recorded real frames of various cameras, to create intermediate synthesized frames and to combine the real and synthesized frames into a virtual flight clip of the sports game.
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84. In a sports event taking place on a playing field, a method for real-time motion capture of multiple moving objects comprising the steps of:
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a. providing a plurality of fixed high resolution video cameras positioned at multiple locations relative to a sports playing field; and b. using the cameras to capture the full motion of multiple moving objects on the playing field in real-time. - View Dependent Claims (85, 86, 87, 88, 89, 90)
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91. A method for generating a virtual flight clip (VFC) of a sports game, comprising the steps of:
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a. at a high resolution recorder coupled to a plurality of fixed video cameras positioned at multiple locations relative to a sports playing field, each camera operative to capture a portion of the playing field including objects located therein, the objects including players, continuously recording respective real camera video frames; and b. using a VFC processor coupled to the high resolution recorder to select recorded real frames of various cameras, to create intermediate synthesized frames and to combine the real and synthesized frames into a virtual flight clip. - View Dependent Claims (92)
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Specification