Universal player control for casino game graphic assets
First Claim
1. A universal player control rendered on a video display of a pay-for-play or of a pay-for-wager video game for enabling a player to interactively control predetermined game parameters or game actions via player activation using a pointer, comprising:
- a) a ring area delimited by an outer circular perimeter and an inner circular perimeter, a first continuously variable signal being generated as a function of an arc or circular motion activation within the ring area;
b) a central area within the inner circular perimeter, a second continuously variable signal being generated as a function of the activation time of the central area, andc) predetermined first selection areas within the ring area, each of the predetermined first selection areas generating a third continuously variable signal as a function of an activation time thereof.
3 Assignments
0 Petitions
Accused Products
Abstract
Universal Player Controls for regulated pay computer-controlled video games afford players an efficient, intuitive method for customizing the layout and appearance of their favorite electronic games. A popup control featuring a jog wheel for fast selection and geometric control using the touch screen may be attached to each predetermined group of graphic assets allowing players to move, resize, dim, animate, temporary hide or overlap them. Predetermined presentation styles (skins) may be successively rendered. Whereas the displays on the regulated pay computer-controlled video games of the prior art were often visually cluttered and not visually appealing to adult game console players, the present Universal Player Controls enables the players to tailor the game appearance then save it in a player profile for latter retrieval.
51 Citations
32 Claims
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1. A universal player control rendered on a video display of a pay-for-play or of a pay-for-wager video game for enabling a player to interactively control predetermined game parameters or game actions via player activation using a pointer, comprising:
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a) a ring area delimited by an outer circular perimeter and an inner circular perimeter, a first continuously variable signal being generated as a function of an arc or circular motion activation within the ring area; b) a central area within the inner circular perimeter, a second continuously variable signal being generated as a function of the activation time of the central area, and c) predetermined first selection areas within the ring area, each of the predetermined first selection areas generating a third continuously variable signal as a function of an activation time thereof. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16)
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15. The universal player control of 1, wherein at least one of the first continuously variable signal, the second continuously variable signal and the third continuously variable signal is configured to control at least one of an amplitude, a magnification, a displacement direction of at least one of a plurality of graphic assets disposed outside of the outer circular perimeter, a scanning or a lookup through a list rendered outside of the outer circular perimeter.
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17. A gaming machine, comprising:
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a video display; a universal player control rendered on the video display, the universal player control being configured to enable a player to interactively control predetermined game parameters or game actions via player activation, the universal player control comprising; a ring area delimited by an outer circular perimeter and an inner circular perimeter, a first continuously variable signal being generated as a function of an arc or circular motion activation within the ring area; a central area within the inner circular perimeter, a second continuously variable signal being generated as a function of the activation time of the central area, and predetermined first selection areas within the ring area, each of the predetermined first selection areas generating a third continuously variable signal as a function of an activation time thereof. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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Specification