RICH AND CONCURRENT PC EXPERIENCES ON COMPUTING DEVICES
First Claim
1. A system for providing users personal computer (PC) experiences on game consoles, comprising:
- a server PC configured to provide content over a network;
a game console communicatively coupled to said server via said network; and
a software client residing on said game console, wherein said client allows users to experience PC content on said game console that is executed on said server, wherein said client receives remoted content from said server, caches said content, and traffics any devices between said server and said game console that apply to said content.
2 Assignments
0 Petitions
Accused Products
Abstract
According to the present disclosure, users can have PC experiences on game consoles. For example, a game console can become a computing device dedicated to a server PC. PC capabilities, applications, programs, and even desktops can be remoted from the server PC to the game console, cached on the game console, and displayed on the game console display. Moreover, any devices native to either the server PC or the game console can be easily shared between the server PC and the console. Alternatively, a game console can be a concurrent computing device with a server PC, where only minimal content is stored on the gaming console, and minimal applications are remoted from the server PC to the game console. In either the dedicated or remoted case, various common features may be used, such as notifications sent from the server PC to the game console.
26 Citations
20 Claims
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1. A system for providing users personal computer (PC) experiences on game consoles, comprising:
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a server PC configured to provide content over a network; a game console communicatively coupled to said server via said network; and a software client residing on said game console, wherein said client allows users to experience PC content on said game console that is executed on said server, wherein said client receives remoted content from said server, caches said content, and traffics any devices between said server and said game console that apply to said content. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for providing users personal computer (PC) experiences on game consoles, comprising:
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receiving content over a network sent from a server PC to a game console; and using a software client residing on said game console, wherein said client allows users to experience PC content on said game console that is executed on said server, wherein said client receives remoted content from said server, caches said content, and traffics any devices between said server and said game console that apply to said content. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer readable medium bearing computer executable instructions for providing users personal computer (PC) experiences on game consoles, comprising:
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a first instruction for receiving content over a network sent from a server PC to a game console; and a second instruction for using a software client residing on said game console, wherein said client allows users to experience PC content on said game console that is executed on said server, wherein said client receives remoted content from said server, caches said content, and traffics any devices between said server and said game console that apply to said content. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification