APPARATUS AND METHOD FOR PROVIDING A GAME OF CHANCE AT POINT OF SALE
First Claim
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1. An apparatus for providing a game of chance at a point of sale, comprising:
- a processor;
a memory in communication with said processor;
microcode encoded in said memory, wherein said processor utilizes said microcode to operate said apparatus;
instructions written to said memory, wherein said instructions encode a game of chance;
a visual display device in communication with said processor;
wherein said processor can utilize said instructions to display results of said game of chance on said visual display device.
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Abstract
An apparatus for providing a game of chance at a point of sale, comprising a processor, a memory in communication with the processor, microcode encoded in the memory, wherein the processor utilizes the microcode to operate the apparatus, instructions written to the memory, wherein the instructions encode a game of chance, a visual display device in communication with the processor, wherein the processor can utilize the instructions to display results of the game of chance on the visual display device. A method to promote the sale of a product using the apparatus.
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Citations
20 Claims
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1. An apparatus for providing a game of chance at a point of sale, comprising:
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a processor; a memory in communication with said processor; microcode encoded in said memory, wherein said processor utilizes said microcode to operate said apparatus; instructions written to said memory, wherein said instructions encode a game of chance; a visual display device in communication with said processor; wherein said processor can utilize said instructions to display results of said game of chance on said visual display device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method to promote the sale of a product, comprising the steps of:
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providing an apparatus comprising a processor, a memory in communication with said processor, microcode encoded in said memory, wherein said processor utilizes said microcode to operate said apparatus, instructions written to said memory, wherein said instructions encode a game of chance, a visual display device in communication with said processor; designating a participating product; upon purchase of said participating product by a consumer, causing said processor to utilize said instructions to generate and display on said visual display device game of chance results. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification