Gaming Cards and Method for Use and Distributed Network Gaming Management
First Claim
Patent Images
1. An interaction card comprising:
- a first side including information illustrating what the interaction card represents;
a second side including supplemental information illustrating what the interaction card represents;
an interaction data portion including one or more pieces of interaction data; and
one or more windows, each window, when the interaction card is properly aligned with another interaction card, capable of revealing interaction data on the other interaction card.
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Abstract
A gaming system allows a game manager to manage and run a multiplayer game and adjudicate all player characters with the ability to control the game and game play for all players from a centralized command facility in real-time. Interactive cards can be used that relate to investigated objects. The cards include information relating to the usage of the discovered objects as well as provide a method whereby the cards can interact based on predetermined orientation(s). Furthermore, an object discovery and investigation methodology is outlined that provides characters with a roadmap for determining the consequences of interaction with an object.
103 Citations
32 Claims
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1. An interaction card comprising:
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a first side including information illustrating what the interaction card represents; a second side including supplemental information illustrating what the interaction card represents; an interaction data portion including one or more pieces of interaction data; and one or more windows, each window, when the interaction card is properly aligned with another interaction card, capable of revealing interaction data on the other interaction card. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A cross-interaction card comprising:
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a first side including information illustrating what the interaction card represents; a second side including supplemental information illustrating what the interaction card represents; and an interaction data portion including one or more pieces of interaction data, the interaction data, when the cross-interaction card is properly aligned with an interaction card, used to mathematically modify interaction data on the interaction card. - View Dependent Claims (8, 9, 10, 11, 12)
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13. An interaction card set comprising:
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a plurality of interaction cards each comprising; a first side including information illustrating what the interaction card represents; a second side including supplemental information illustrating what the interaction card represents; an interaction data portion including one or more pieces of interaction data; and one or more windows, each window, when the interaction card is properly aligned with another interaction card, capable of revealing interaction data on the other interaction card; and a plurality of cross-interaction cards each comprising; a first side including information illustrating what the interaction card represents; a second side including supplemental information illustrating what the interaction card represents; and a cross-interaction data portion including one or more pieces of cross-interaction data, the cross-interaction data, when the cross-interaction card is properly aligned with one of the interaction cards, used to mathematically modify interaction data on the interaction card. - View Dependent Claims (14)
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15. A gaming method comprising:
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discovering an object; determining if the object is operable; determining if investigation is needed to use the object, and if investigation is needed, performing a use object skill check; and using the object and determining based on the outcome of the use one of a successful use and a failed use. - View Dependent Claims (16, 17, 18, 19, 20)
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21. An interactive gaming environment management system comprising:
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a world tool; a rules module; and a game play management module connected to one or more player stations and a game manager station, the interactive gaming environment management system providing a human user at the game manager station the ability to dynamically manage an on-line gaming environment in real-time. - View Dependent Claims (22, 23, 24, 25)
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26. A gaming model comprising:
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licensing individual game managers a Game Manager; finding players to play player characters in a virtual world controlled through the Game Manager; and charging players to play, a portion of the payment being collected by a licensor.
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27. A gaming model comprising:
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renting to individual game managers a Game Manager; finding players to play player characters in a virtual world controlled through the Game Manager; and charging players to play, with payment being collected by the individual game managers.
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28. An interaction card comprising:
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a first side including object information; an interaction data portion including one or more pieces of interaction data; and one or more windows, each window, when the interaction card is properly aligned with another interaction card, capable of revealing interaction data on the other interaction card.
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29. An interaction card comprising:
one or more windows, each window, when the interaction card is properly aligned with another interaction card, capable of revealing interaction data on the other interaction card. - View Dependent Claims (31)
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30. A gaming method comprising:
aligning one or more windows in one or more interaction cards, each window, when properly aligned with another interaction card, capable of revealing interaction data on the other interaction card.
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32. (canceled)
Specification