INTERSTITIAL ADVERTISING IN A GAMING ENVIRONMENT
First Claim
Patent Images
1. A method of advertising within a game, the method comprising:
- identifying a frame of a game;
determining a time when the identified frame is presented to a player of the game; and
rendering, based on the determined time, an advertisement over at least a portion of a first receiving frame of the game, wherein the first receiving frame is presented to the player of the game.
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Accused Products
Abstract
A method of advertising within a game is provided in accordance with an exemplary embodiment. The method comprises identifying a frame of the game, wherein the frame is capable of receiving an advertisement. The identified frame can be presented to a player of the game before, during, or after game play. A time when the identified frame is presented to a player of the game is determined. The method further comprises rendering an advertisement over at least a portion of the frame at the determined time.
82 Citations
30 Claims
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1. A method of advertising within a game, the method comprising:
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identifying a frame of a game; determining a time when the identified frame is presented to a player of the game; and rendering, based on the determined time, an advertisement over at least a portion of a first receiving frame of the game, wherein the first receiving frame is presented to the player of the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method of advertising within a game, the method comprising:
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identifying a frame of a game; monitoring requests from the game to a graphics library to identify a time when the game requests a graphical element which is associated with the identified frame; and rendering, using advertisement display logic and the identified time, the advertisement on a surface which overlays at least a portion of a first receiving frame. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26)
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27. A computer-readable medium having computer-readable instructions stored thereon that, upon execution by a processor, cause the processor to render an advertisement, the instructions comprising:
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identifying a frame of a game; determining a time when the identified frame is presented to a player of the game; and rendering, based on the determined time, an advertisement over at least a portion of a first receiving frame. - View Dependent Claims (28, 29, 30)
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Specification