Methods and systems for anonymous player profile storage and retrieval
First Claim
1. A method, comprising:
- providing a first network-connected regulated gaming machine configured to enable a player to change personal parameters associated with the player during a game session on the first gaming machine, the first gaming machine including a first ticket printer and a first ticket reader;
providing a first memory accessible by the network;
enabling the player to start a first game session on the first gaming machine with default personal parameters;
changing the default personal parameters;
enabling a player to end the game session on the first gaming machine;
storing the changed personal parameters and an anonymous unique identifier in the first memory for later retrieval, the stored personal parameters being referenced by the anonymous unique identifier;
printing, by the first ticket printer, a first ticket including at least the anonymous unique identifier;
providing a second network-connected regulated gaming machine that includes a second ticket printer and a second ticket reader;
reading, by the second ticket reader, at least the anonymous unique identifier printed on the first ticket upon presentation of the first ticket by the player to the second gaming machine;
retrieving from the first memory via the network the stored personal parameters referenced by the read anonymous unique identifier, andenabling the player to start, on the second gaming machine, a second game session configured with the retrieved personal parameters.
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Accused Products
Abstract
A method and personal instrument for players to store and retrieve their game and player preference profile without registering for a named personal player account therefore retaining their anonymity. When playing multilevel games, the described embodiments allow storing and retrieving the game level and/or other player or game information such that the game may be subsequently resumed at the same or a different gaming machine. Gaming machines may be configured to offer Anonymous Player Profile Storage and Retrieval using personal readable storage instruments such as machine readable Player Profile Tickets, personal memory devices, PIN-based keypad or modalities. Active anonymous players may be monitored while retaining their anonymity and consequently may earn loyalty bonuses and be prompted with promotional offers. Monitored active anonymous players may even be invited to join a conventional named player tracking scheme for additional benefits, if they wish to reveal their identity.
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Citations
28 Claims
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1. A method, comprising:
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providing a first network-connected regulated gaming machine configured to enable a player to change personal parameters associated with the player during a game session on the first gaming machine, the first gaming machine including a first ticket printer and a first ticket reader; providing a first memory accessible by the network; enabling the player to start a first game session on the first gaming machine with default personal parameters; changing the default personal parameters; enabling a player to end the game session on the first gaming machine; storing the changed personal parameters and an anonymous unique identifier in the first memory for later retrieval, the stored personal parameters being referenced by the anonymous unique identifier; printing, by the first ticket printer, a first ticket including at least the anonymous unique identifier; providing a second network-connected regulated gaming machine that includes a second ticket printer and a second ticket reader; reading, by the second ticket reader, at least the anonymous unique identifier printed on the first ticket upon presentation of the first ticket by the player to the second gaming machine; retrieving from the first memory via the network the stored personal parameters referenced by the read anonymous unique identifier, and enabling the player to start, on the second gaming machine, a second game session configured with the retrieved personal parameters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16)
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9. The method of claim 9, further comprising a step of printing a machine readable verification code comprising at least a PKI certificate and a signature of the anonymous unique identifier and the personal parameters on the first ticket to enable, when the first ticket is being read by the first reader or the second reader, authentication of the anonymous unique identifier and the personal parameters, the authentication including at least proof of origin of the PKI certificate.
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17. A method of enabling regulated game play, comprising:
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reading, by a first gaming machine, a player profile instrument provided by a player having initiated a first game on the first gaming machine; retrieving, by the first gaming machine, player information from the read player profile instrument and using the retrieved player information to retrieve player profile information and configuring the first gaming machine according to the retrieved player profile information; enabling the player to play the initiated first game on the configured first gaming machine; responsive to one of a selected plurality of events, ending the first game and updating the player profile information with game information from the played first game; reading, by a second gaming machine, the player profile instrument provided by the player having initiated a second game on the second gaming machine; retrieving, by the second gaming machine, the player information from the read player profile instrument and using the retrieved player information to retrieve the updated player profile information and configuring the second gaming machine according to the retrieved updated player profile information, and enabling the player to play the initiated second game on the configured second gaming machine. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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Specification