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Methods and systems for anonymous player profile storage and retrieval

  • US 20080214310A1
  • Filed: 02/13/2008
  • Published: 09/04/2008
  • Est. Priority Date: 02/14/2007
  • Status: Abandoned Application
First Claim
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1. A method, comprising:

  • providing a first network-connected regulated gaming machine configured to enable a player to change personal parameters associated with the player during a game session on the first gaming machine, the first gaming machine including a first ticket printer and a first ticket reader;

    providing a first memory accessible by the network;

    enabling the player to start a first game session on the first gaming machine with default personal parameters;

    changing the default personal parameters;

    enabling a player to end the game session on the first gaming machine;

    storing the changed personal parameters and an anonymous unique identifier in the first memory for later retrieval, the stored personal parameters being referenced by the anonymous unique identifier;

    printing, by the first ticket printer, a first ticket including at least the anonymous unique identifier;

    providing a second network-connected regulated gaming machine that includes a second ticket printer and a second ticket reader;

    reading, by the second ticket reader, at least the anonymous unique identifier printed on the first ticket upon presentation of the first ticket by the player to the second gaming machine;

    retrieving from the first memory via the network the stored personal parameters referenced by the read anonymous unique identifier, andenabling the player to start, on the second gaming machine, a second game session configured with the retrieved personal parameters.

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