Squad command interface for console-based video game
First Claim
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1. One or more computer-readable storage media embodying computer-readable instructions which, when executed, provide a user interface for a squad-based shooter video game in which a player controls a squad of multiple characters, comprising:
- a radar display to indicate where various characters of the squad are located relative to one another; and
a squad status display integrated with the radar display to indicate a status of each squad character.
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Abstract
A squad command interface for a squad-based shooter video game maps character selection and command selection to actuators on a game controller. Players can select squad characters and issue a single order to multiple characters with few controller actuations.
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Citations
14 Claims
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1. One or more computer-readable storage media embodying computer-readable instructions which, when executed, provide a user interface for a squad-based shooter video game in which a player controls a squad of multiple characters, comprising:
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a radar display to indicate where various characters of the squad are located relative to one another; and a squad status display integrated with the radar display to indicate a status of each squad character. - View Dependent Claims (3, 4, 5, 6, 7)
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8. A computer-implemented method for providing a user interface for a squad-based shooter video game in which a player controls a squad of multiple characters, comprising:
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providing a radar display to indicate where various characters of the squad are located relative to one another; and providing a squad status display integrated with the radar display to indicate a status of each squad character. - View Dependent Claims (2, 9, 10, 11, 12, 13, 14)
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Specification