Transaction systems and methods for virtual items of massively multiplayer online games and virtual worlds
First Claim
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1. A virtual game system comprising:
- a computerized virtual item trading system for communicating with one or more virtual game servers, wherein each virtual game server is for providing a virtual online game to users thereof, wherein the virtual item trading system is programmed to;
translate attributes of virtual items from the one or more virtual online games to a homogenous virtual object data format;
store the attributes of the virtual items in the homogenous virtual object data format in a database; and
in response to search query, search the database for one or more virtual items responsive to the search query.
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Abstract
Systems and methods for trading, exchanging, and/or valuating virtual items that exist in MMOGs or other types of virtual worlds. According to various embodiments, the present invention utilizes a homogenous database to store virtual objects and their attributes across different MMOGs and virtual worlds. The items in the database are indexed and searchable. Using the system, users can trade, exchange, sell and/or valuate their virtual objects
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Citations
23 Claims
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1. A virtual game system comprising:
a computerized virtual item trading system for communicating with one or more virtual game servers, wherein each virtual game server is for providing a virtual online game to users thereof, wherein the virtual item trading system is programmed to; translate attributes of virtual items from the one or more virtual online games to a homogenous virtual object data format; store the attributes of the virtual items in the homogenous virtual object data format in a database; and in response to search query, search the database for one or more virtual items responsive to the search query. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for transacting virtual items used in virtual online games, the method comprising:
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receiving attribute data for the virtual items; storing the attribute data in a database using a homogenous virtual object data format for each virtual item; searching, in response to search query, the database for one or more virtual items responsive to the search query; and executing a transaction involving at least one of the virtual items. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A virtual game system comprising:
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a game server platform comprising one or more game servers that provide a virtual online game to users; a plurality of user client devices in communication with the game server platform, each client user device comprising a client application; and a computerized virtual item trading system in communication with the game server platform, wherein the virtual item trading system is programmed to; translate attributes of virtual items from the virtual online game to a homogenous virtual object data format; store the attributes of the virtual items in the homogenous virtual object data format in a database; and in response to search query, search the database for one or more virtual items responsive to the search query. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23)
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Specification