PARTICIPANT INTERACTION WITH ENTERTAINMENT IN REAL AND VIRTUAL ENVIRONMENTS
First Claim
1. A system of interaction between an electronic theme park experience and a live theme park, comprising:
- an interaction permitting for rewards to be earned by a player in the electronic theme park experience, wherein the rewards are to be redeemed in the live theme park and wherein the interaction comprises the player performing one or more activities based at least in part on portions of the live theme park;
a network accessible to couple the electronic theme park experience and live theme park through the network;
a database, linked to the network, storing the earned rewards; and
at the live theme park, a rewards display on an electronic device linked to the network indicating the earned rewards associated with the player that may be exchanged for goods or services at the live theme park.
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Accused Products
Abstract
A system of interaction between an electronic theme park experience and live theme park interaction and activity earns rewards. The interaction permits for rewards earned in the electronic theme park experience to be redeemed in the live theme park experience and vice versa. The electronic theme park and live activity are interactive in real or delayed time through an Internet connection. Activities on one or both of the live and electronic formats are designed to drive increased player visiting of the live and/or electronic versions. The Virtual Magic Kingdom in some embodiments includes a virtual version of one or more of theme parks such as the “Magic Kingdom” portion of Disney, Inc.'"'"'s theme parks.
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Citations
21 Claims
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1. A system of interaction between an electronic theme park experience and a live theme park, comprising:
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an interaction permitting for rewards to be earned by a player in the electronic theme park experience, wherein the rewards are to be redeemed in the live theme park and wherein the interaction comprises the player performing one or more activities based at least in part on portions of the live theme park; a network accessible to couple the electronic theme park experience and live theme park through the network; a database, linked to the network, storing the earned rewards; and at the live theme park, a rewards display on an electronic device linked to the network indicating the earned rewards associated with the player that may be exchanged for goods or services at the live theme park. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system of interaction between an electronic theme park experience and a live theme park experience, comprising:
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a remote terminal; a central controller in communication with the remote terminal, wherein the communication is through a network connection; a system configured to retrieve and display rewards of a player accessing the remote terminal to participate in activities in the electronic theme park experience; and a rewards database accessible by the central controller and from which the rewards of the player are retrieved, wherein the rewards comprise at least one reward redeemable in the live theme park experience. - View Dependent Claims (13, 14, 15, 16)
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17. A method of interaction between an electronic theme park experience and a live theme park, comprising:
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assigning a unique identifier to a person; awarding rewards to the uniquely identified person for predetermined activities in the electronic theme park experience, wherein the predetermined activities are performed by the uniquely identified person during participation in an interactive game served over a digital communications network; and exchanging the rewards awarded to the uniquely identified person for benefits available at the live theme park. - View Dependent Claims (18, 19, 20, 21)
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Specification