Apparatus and method for digitization of human motion for virtual gaming
First Claim
1. A method and apparatus for generating and transferring vector data indicative of direction and acceleration in order to control virtual elements displayed on a computer or gaming console by a graphics rendering system in real time.
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Abstract
Handheld apparatus and method to provide control over virtual figures and elements within a computer rendered environment. Motion capturing sensors output acceleration vector signals. After digitization and storage of these vector signals into data packets, the packets are wirelessly transmitted to the receiver device. The receiver device transfers the digitized packets to a computer or a video game console. A rendering application resident on the console utilizes the received vector data to move the graphical elements on the display. Unique computation of the acceleration vectors result in realistic and real-time human movement in a computer generated three-dimensional environment. Employment of multiple independent handheld apparatuses provides more precise simulation of human motion in a virtual environment.
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Citations
9 Claims
- 1. A method and apparatus for generating and transferring vector data indicative of direction and acceleration in order to control virtual elements displayed on a computer or gaming console by a graphics rendering system in real time.
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4. A method for translating relative human motion into virtual reality space by way of numerically integrating the accelerometer signals.
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