Secured cross platform networked multiplayer communication and game play
First Claim
Patent Images
1. A cross-platform system, comprising:
- a first computing device having a first platform running an application; and
a second computing device having a second platform running the application and in communication with the first computing device, the second platform being different from the first platform, wherein the first computing device and the second computing device are both operable to interact online in real-time with the application.
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Abstract
A user of a software application (e.g., game or title) running at a gaming console may interact securely in real-time with a user of a compatible software application running at a general purpose computing device. Thus, a game player on the gaming console may play online over a secured communication channel with a game player on a PC, for example.
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Citations
20 Claims
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1. A cross-platform system, comprising:
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a first computing device having a first platform running an application; and a second computing device having a second platform running the application and in communication with the first computing device, the second platform being different from the first platform, wherein the first computing device and the second computing device are both operable to interact online in real-time with the application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of cross-platform communication, comprising:
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a first computing device having a first platform running an application connecting to a clearinghouse; and a second computing device having a second platform running the application connecting to the clearinghouse, the second platform being different from the first platform, wherein the first computing device and the second computing device are both operable to interact online in real-time with the application. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A method of cross-platform communication, comprising:
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broadcasting an availability request from a first computing device to a second computing device, the first computing device having a first platform and the second computing device having a second platform different from the first platform; directly connecting the first computing device and the second computing device; and running an application on the first computing device and the second computing device such that the first computing device and the second computing device are both operable to interact online in real-time with the application. - View Dependent Claims (17, 18, 19, 20)
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Specification