Method of transferring gaming data on a global computer network
First Claim
1. A method for transferring gaming data to a remote terminal located outside a gaming establishment comprising:
- receiving at said remote terminal information from a gaming site on a global computer network identifying a plurality of gaming machines at said gaming establishment;
transmitting data from said remote terminal selecting at least one of said gaming machines for remote information transfer;
receiving at said remote terminal a text or graphical outcome resulting from a play of said at least one of said gaming machines; and
generating a payout if said outcome meets predetermined criteria.
7 Assignments
0 Petitions
Accused Products
Abstract
A remote gaming method comprising a player accessing, via a remote terminal, a gaming site on a global computer network connected to the remote terminal. The player is able to provide via the remote terminal, personal identification information to the gaming site and select, via the remote terminal, a game of chance located at a gaming establishment for remote play. The remote terminal is located outside the gaming establishment. The player places, via the remote terminal, a wager for playing the selected game and receives randomly generated text or graphical outcome data at the remote terminal for the selected game. The outcome data being generated by either a gaming server or a gaming machine at the gaming establishment and is subsequently relayed to the gaming site.
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Citations
36 Claims
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1. A method for transferring gaming data to a remote terminal located outside a gaming establishment comprising:
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receiving at said remote terminal information from a gaming site on a global computer network identifying a plurality of gaming machines at said gaming establishment; transmitting data from said remote terminal selecting at least one of said gaming machines for remote information transfer; receiving at said remote terminal a text or graphical outcome resulting from a play of said at least one of said gaming machines; and generating a payout if said outcome meets predetermined criteria. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A remote computer for the remote play of a local gaming machine located within a gaming establishment, the remote computer being located outside said gaming establishment, said remote computer comprising:
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a microprocessor; memory connected to said microprocessor and including instructions for controlling said microprocessor; and said microprocessor being operative with said instructions in said memory to;
receive information identifying a plurality of local gaming machines located within said gaming establishment,transmit data selecting at least one of said plurality of local gaming machines for remote play, receive a text or graphical outcome resulting from a local play of said selected gaming machines, and generate a payout if said outcome meets predetermined criteria. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A remote computer located outside a gaming establishment, said remote computer comprising:
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means for receiving information identifying a plurality of local gaming machines each engaged in play within said gaming establishment; means for transmitting data from selecting at least a one of said plurality of local gaming machines for information transfer; means for receiving a text or graphical outcome resulting from a play of said selected local gaming machines; and means for generating a payout if said outcome meets predetermined criteria.
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22. A method for transferring gaming data on a global computer network comprising:
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receiving player identification information from outside of a gaming establishment; analyzing said player identification information; requesting player input regarding a random event; receiving and analyzing said input; generating a random number within said gaming establishment; interpreting said random number to determine a text or graphical outcome; and transmitting said outcome to a player through said global computer network. - View Dependent Claims (23, 24, 25)
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26. A method of receiving transferred data via a global computer network, comprising:
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accessing a global computer network from outside a gaming establishment; inputting identification information into said global computer network; gaining access to a server within said gaming establishment; requesting the generation of a random number, said random number being generated from within said gaming establishment; and receiving a text or graphical outcome of said random number generation via said global computer network. - View Dependent Claims (27, 28, 29, 30, 31)
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32. An interactive site on a global computer network comprising:
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a page including one or more game choices to allow a player to participate in a remote random event; data means to input data; outcome means to receive text or graphical outcomes of a remote random event; and notification means to notify said player of said outcomes. - View Dependent Claims (33, 34)
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35. A remote gaming method comprising:
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accessing, via a remote terminal, a gaming site on a global computer network connected to said remote terminal; providing, via said remote terminal, personal identification information to said gaming site; selecting, via said remote terminal, a game of chance located at a gaming establishment for remote play, said remote terminal being located outside said gaming establishment; placing, via said remote terminal, a wager for playing said selected game; and
receiving randomly-generated text or graphical outcome data at said remote terminal for said selected game, said outcome data being generated by one of a gaming server and a gaming machine at said gaming establishment and relayed to said gaming site.
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36. A remote gaming method using a gaming server, a remote terminal, and a gaming site on a global computer network, said gaming server being located at a gaming establishment, said remote terminal being located outside said gaming establishment, said gaming site being provided on said global computer network, the method comprising:
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receiving, at said gaming server, personal identification information, game selection information, and wager information from a player accessing said gaming site via said remote terminal, said remote terminal being connected to said global computer network; randomly generating outcome data at one of said gaming server and a gaming machine communicatively coupled to said gaming server, said outcome data being generated for a game selected according to said game selection information, said gaming machine being located at said gaming establishment; receiving said outcome data at said gaming server; and transmitting said outcome data from said gaming server to said gaming site for display to said player on said remote terminal in text or graphical form.
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Specification