CURRENCY SYSTEM TO REWARD CONSTRUCTIVE BEHAVIOR
First Claim
1. A method for teaching users financial management using an online currency management system, comprising:
- enabling an administrator to set up, through a web-based interface to a network, a financial account comprising;
assigning specific tasks for completion by one or more users;
setting rules related to the management of a play currency; and
designating rewards that are earned by the one or more users through completion of the specific tasks;
providing a user web-based interface for the one or more users to access and manage a user account containing the play currency; and
enabling the administrator to fund through the web-based interface, with real currency, the purchase of the rewards by the one or more users with play currency.
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Accused Products
Abstract
A system is described for teaching users financial management using an online currency management system, including enabling an administrator to set up a financial account through a network. This step further includes assigning specific tasks for completion by one or more users, setting rules related to the management of play currency, and designating rewards that are earned by the one or more users through completion of the specific tasks. The system further includes providing a web-based interface for the one or more users to access and manage their own user account containing the play currency, and enabling the administrator to fund, with real currency, the purchase of the rewards by the one or more users with play currency.
55 Citations
25 Claims
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1. A method for teaching users financial management using an online currency management system, comprising:
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enabling an administrator to set up, through a web-based interface to a network, a financial account comprising; assigning specific tasks for completion by one or more users; setting rules related to the management of a play currency; and designating rewards that are earned by the one or more users through completion of the specific tasks; providing a user web-based interface for the one or more users to access and manage a user account containing the play currency; and enabling the administrator to fund through the web-based interface, with real currency, the purchase of the rewards by the one or more users with play currency. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A financial trainer server for teaching users financial management using an online currency management system, comprising:
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a network interface for communicating over a network; a memory to store records of at least user accounts and a rules database; a rules engine to control the user accounts and having access to the memory, the rules engine to; enable an administrator to set up, over the network, a financial account comprising; assign specific tasks for completion by one or more users; set rules related to the management of play currency; and designate rewards that are earned by the one or more users through completion of the specific tasks; enable the administrator to fund, with real currency, the purchase of the rewards by the one or more users with play currency; and a user interface for the one or more users to access and manage a user account containing the play currency. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. An online retailer shopping cart comprising:
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a network interface with which to communicate over a network with a financial trainer server, and with one or more users and administrators of the financial trainer server; an authorization module to enable an administrator to pre-authorize the purchase of one or more rewards by the one or more users from user accounts containing play currency; a memory to store information pertaining to the one or more pre-authorized rewards for purchase and those users authorized to purchase the rewards; and a banking module to complete the purchase of a pre-authorized reward by a user. - View Dependent Claims (24, 25)
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Specification