Video Feed Synchronization in an Interactive Environment
First Claim
Patent Images
1. A method comprising:
- operating an interactive game in which a video feed is distributed to a plurality of locations;
determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location; and
accepting game responses from the at least one location based on the time offset for the location.
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Accused Products
Abstract
Interactive environments can include operating an interactive game in which a video feed is distributed to a plurality of locations, determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location, and accepting game responses from the at least one location based on the time offset for the location.
53 Citations
37 Claims
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1. A method comprising:
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operating an interactive game in which a video feed is distributed to a plurality of locations; determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location; and accepting game responses from the at least one location based on the time offset for the location. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method comprising:
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operating an interactive game in which a video feed is distributed to a plurality of locations; determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location; determining an ending time for accepting responses; adjusting the ending time for accepting responses from the at least one location by the time offset for the at least one location to produce an adjusted ending time; and accepting game responses from the at least one location until the adjusted ending time.
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14. A computer program product, tangibly embodied on a computer-readable medium, the computer program product comprising instructions to enable data processing apparatus to perform operations comprising:
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operating an interactive game in which a video feed is distributed to a plurality of locations; determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location; and accepting game responses from the at least one location based on the time offset for the location. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A system comprising:
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a processor; and a computer-readable medium encoding instructions to cause the processor to perform operations comprising; operating an interactive game in which a video feed is distributed to a plurality of locations; determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location; and accepting game responses from the at least one location based on the time offset for the location. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
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Specification