Broadcast System
First Claim
1. A broadcast system comprising:
- an online multiplayer gaming system usable by a plurality of participating players to play at least one turn of an instance of a multiplayer game;
game recording means for generating a game play record of events occurring in the at least one turn of the instance of the multiplayer game;
a historical logfile capable of storing the generated game play record;
a replay means capable of retrieving the stored game play record from the historical logfile and generating therefrom a replay of the at least one turn of the multiplayer game, the replay being delayed relative to the original turn of the game by at least a predetermined time interval; and
a broadcast facility arranged to convert the replay into a signal for broadcast.
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Accused Products
Abstract
A broadcast system includes an online multiplayer gaming system that enables a number of different players to play one or more instances of multiplayer poker, and game play recording means that generates game play records corresponding to game play events occurring in each turn of each instance of the multiplayer poker game. The generated game play records are stored a historical log file. A replay means retrieves the stored game play records from the historical log file and generates, from the game play records, replays of the instances of the multiplayer poker game. The replay the replay is delayed relative to the original play of the game by a predetermined time interval. A broadcast facility converts a selected one or more of the replays to signals for broadcast, preferably television broadcast signals.
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Citations
21 Claims
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1. A broadcast system comprising:
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an online multiplayer gaming system usable by a plurality of participating players to play at least one turn of an instance of a multiplayer game; game recording means for generating a game play record of events occurring in the at least one turn of the instance of the multiplayer game; a historical logfile capable of storing the generated game play record; a replay means capable of retrieving the stored game play record from the historical logfile and generating therefrom a replay of the at least one turn of the multiplayer game, the replay being delayed relative to the original turn of the game by at least a predetermined time interval; and a broadcast facility arranged to convert the replay into a signal for broadcast. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for generating broadcast signals comprising the steps of:
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providing an online multiplayer gaming system usable by a plurality of participating players to play at least one turn of an instance of a multiplayer game; generating a game play record of events occurring in the at least one turn of the instance of the multiplayer game; storing the generated game play record in a historical logfile; retrieving the stored game play record from the historical logfile and generating therefrom a replay of the at least one turn of the multiplayer game, the replay being delayed relative to the original turn of the game by at least a predetermined time interval; and converting the replay into a signal for broadcast. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
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Specification