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Adaptive Matchmaking for Games

  • US 20080242420A1
  • Filed: 03/29/2007
  • Published: 10/02/2008
  • Est. Priority Date: 03/29/2007
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving information about a first player who is seeking a match with at least one other player in order to play a game;

    accessing a matchmaking threshold and a target waiting time;

    using the matchmaking threshold to find a potential match for the first player;

    observing a waiting time for the first player;

    updating the matchmaking threshold on the basis of at least a relationship between information about the observed waiting time and information about the target waiting time; and

    storing the updated matchmaking threshold.

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