CONTROL SCHEME FOR REAL TIME STRATEGY GAME
First Claim
Patent Images
1. A computer readable medium having instructions which when executed conduct a real time strategy game based on user input from a game controller, the instructions comprising:
- identifying a user'"'"'s position relative to at least some units in a game space, the position be spaced apart from the units and having a parameter indicative of a selected tilt with respect to the units;
rendering a view of a portion of the game space based on the user'"'"'s position, the view including a cursor used for selecting one or more units, the cursor being at a known position relative to an edge of the rendered view;
receiving an indication of activation of an input device on the game controller indicating that the user desires a different user'"'"'s position;
determining a new user'"'"'s position; and
for at least some of the execution of the game, rendering a new view of a portion of the game space based on the new user'"'"'s position, the view including maintaining the cursor in the known position relative to the edge of the rendered view.
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Abstract
A control scheme for a real time strategy game using a game controller includes maintaining a cursor in a known, fixed position of the monitor in a manner so that it appears the game space if moving behind a cursor even during changing viewing positions such as tilting movements. The control scheme further includes other aspects including a technique for selecting units using the game controller and interacting with menus using the game controller.
44 Citations
20 Claims
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1. A computer readable medium having instructions which when executed conduct a real time strategy game based on user input from a game controller, the instructions comprising:
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identifying a user'"'"'s position relative to at least some units in a game space, the position be spaced apart from the units and having a parameter indicative of a selected tilt with respect to the units; rendering a view of a portion of the game space based on the user'"'"'s position, the view including a cursor used for selecting one or more units, the cursor being at a known position relative to an edge of the rendered view; receiving an indication of activation of an input device on the game controller indicating that the user desires a different user'"'"'s position; determining a new user'"'"'s position; and for at least some of the execution of the game, rendering a new view of a portion of the game space based on the new user'"'"'s position, the view including maintaining the cursor in the known position relative to the edge of the rendered view. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer readable medium having instructions which when executed conduct a real time strategy game based on user input from a game controller, the instructions comprising:
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rendering a view of a portion of a game space, the view including a plurality of units of each of a different type; and sequentially identifying each of the units based on type with successive activation of a button on the game controller. - View Dependent Claims (16)
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17. A computer readable medium having instructions which when executed conduct a real time strategy game based on user input from a game controller, the instructions comprising:
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displaying a menu upon activation of a first designated button on the game controller; moving within the menu upon activation of a second designated button on the game controller; selecting a menu option upon activation of a third designated button on the game controller; and exiting the menu upon activation of a fourth button. - View Dependent Claims (18, 19, 20)
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Specification