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CONTROL SCHEME FOR REAL TIME STRATEGY GAME

  • US 20080248848A1
  • Filed: 04/05/2007
  • Published: 10/09/2008
  • Est. Priority Date: 04/05/2007
  • Status: Active Grant
First Claim
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1. A computer readable medium having instructions which when executed conduct a real time strategy game based on user input from a game controller, the instructions comprising:

  • identifying a user'"'"'s position relative to at least some units in a game space, the position be spaced apart from the units and having a parameter indicative of a selected tilt with respect to the units;

    rendering a view of a portion of the game space based on the user'"'"'s position, the view including a cursor used for selecting one or more units, the cursor being at a known position relative to an edge of the rendered view;

    receiving an indication of activation of an input device on the game controller indicating that the user desires a different user'"'"'s position;

    determining a new user'"'"'s position; and

    for at least some of the execution of the game, rendering a new view of a portion of the game space based on the new user'"'"'s position, the view including maintaining the cursor in the known position relative to the edge of the rendered view.

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