Method for correcting impression flow
First Claim
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1. A method for correcting impression flow to a gaming environment, comprising:
- determining a number of available impressions for delivery to at least one content cell in the gaming environment for a desired time period;
determining a number of available users for the gaming environment for the desired time period;
generating a target number of impressions to be delivered to the gaming environment for a predefined portion of the desired time period; and
generating a weighting value for the at least one content cell responsive to said target number of impressions.
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Abstract
A system and method for correcting impression flow to a gaming environment is provided and includes determining a number of available impressions for delivery to at least one content cell in the gaming environment for a desired time period, determining a number of available users for the gaming environment for the desired time period, generating a target number of impressions to be delivered to the gaming environment for a predefined portion of the desired time period and generating a weighting value for the at least one content cell responsive to said target number of impressions.
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Citations
20 Claims
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1. A method for correcting impression flow to a gaming environment, comprising:
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determining a number of available impressions for delivery to at least one content cell in the gaming environment for a desired time period; determining a number of available users for the gaming environment for the desired time period; generating a target number of impressions to be delivered to the gaming environment for a predefined portion of the desired time period; and generating a weighting value for the at least one content cell responsive to said target number of impressions. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system for implementing a method for correcting impression flow to a gaming environment, the system comprising:
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a network having a database; and a gaming device connected to the network and configured to operate in a gaming environment, wherein at least one of the gaming device and the network includes a means for, determining a number of available impressions for delivery to at least one content cell in the gaming environment for a desired time period; determining a number of available users for the gaming environment for the desired time period; generating a target number of impressions to be delivered to the gaming environment for a predefined portion of the desired time period; and generating a weighting value for the at least one content cell responsive to said target number of impressions. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A computer readable storage medium having computer executable instructions for implementing a method for correcting impression flow to a gaming environment, the method comprising:
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determining a number of available impressions for delivery to at least one content cell in the gaming environment for a desired time period; determining a number of available users for the gaming environment for the desired time period; generating a target number of impressions to be delivered to the gaming environment for a predefined portion of the desired time period; and generating a weighting value for the at least one content cell responsive to said target number of impressions. - View Dependent Claims (18, 19, 20)
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Specification