SYSTEM AND METHOD FOR CONNECTING GAMING DEVICES TO A NETWORK FOR REMOTE PLAY
First Claim
Patent Images
1. A method of resuming an interrupted gaming session on a first host gaming device comprising:
- generating a gaming state of the gaming session on the first gaming device;
encrypting the gaming state;
transporting the encrypted gaming state from the first gaming device;
transporting the encrypted gaming state to a second gaming device;
decrypting the gaming state on the second gaming device; and
loading the game state into a second gaming device to resume the gaming session.
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Abstract
A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device.
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Citations
22 Claims
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1. A method of resuming an interrupted gaming session on a first host gaming device comprising:
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generating a gaming state of the gaming session on the first gaming device; encrypting the gaming state; transporting the encrypted gaming state from the first gaming device; transporting the encrypted gaming state to a second gaming device; decrypting the gaming state on the second gaming device; and loading the game state into a second gaming device to resume the gaming session. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for saving an interrupted gaming session comprising:
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a data network; a processor configure to execute at least one game; a game state generator configured to generate a gaming state based on execution of at least one game; an encrypting module configured to encrypt the gaming state; and a transmitter configured to transport the encrypted gaming state to at least one of a second gaming device and a remote player device over the data network. - View Dependent Claims (11, 12, 13)
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14. A system for resuming an interrupted gaming:
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a receiver configured to receive a gaming state; a decrypting module configured to decrypt the gaming state; and a processor configured to load the game state and resume execution of at least one game from the gaming state. - View Dependent Claims (15, 16, 17, 18)
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19. A system for saving an interrupted gaming session comprising:
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means for executing at least one game; means for generating a gaming state based on execution of at least one game; means for encrypting the gaming state; and means for transporting the encrypted gaming state to at least one of a second gaming device and a remote player device.
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20. A system for resuming an interrupted gaming:
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means for receiving a gaming state of a gaming session on a first gaming device means for decrypting the gaming state; and means for loading the game state and resuming execution of at least one game from the gaming state.
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21. A method of saving an interrupted gaming session on a gaming device comprising:
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generating a gaming state of the gaming session; encrypting the gaming state; transporting the encrypted gaming state to a second device;
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22. A method of resuming an interrupted gaming session on a first gaming device comprising:
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receiving the encrypted gaming state from a host gaming device; decrypting the gaming state; and loading the game state to resume the gaming session on the first gaming device.
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Specification