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Matching educational game players in a computerized learning environment

  • US 20080256015A1
  • Filed: 04/12/2007
  • Published: 10/16/2008
  • Est. Priority Date: 04/12/2007
  • Status: Active Grant
First Claim
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1. A method of matching users of interactive learning application programs, the method comprising:

  • at a learning service program, receiving performance data for each of a plurality of users from a plurality of learning application programs;

    receiving a request to perform matching of the plurality of users for multi-user interaction; and

    matching the plurality of users based on the performance data for each user received from the plurality of learning application programs, to thereby produce a match result including one or more matched groups of users.

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