Data flow control
First Claim
1. A method for managing content data in a gaming environment to control the flow of information, comprising:
- initiating a game configured to receive content data from at least one of a plurality of content servers;
identifying at least one preferred content server from the plurality of content servers;
operating the game to receive the content data from the at least one preferred content server;
associating the content data with a content map based upon at least one characteristic;
monitoring the content map to identify changed content data; and
adjusting content data based upon the changed content data.
0 Assignments
0 Petitions
Accused Products
Abstract
A system and method for managing content data in a gaming environment to control the flow of information is provided wherein the method includes initiating a game configured to receive content data from at least one of a plurality of content servers, identifying at least one preferred content server from the plurality of content servers, operating the game to receive the content data from the at least one preferred content server, associating the content data with a content map based upon at least one characteristic, monitoring the content map to identify changed content data and adjusting content data based upon the changed content data.
-
Citations
18 Claims
-
1. A method for managing content data in a gaming environment to control the flow of information, comprising:
-
initiating a game configured to receive content data from at least one of a plurality of content servers; identifying at least one preferred content server from the plurality of content servers; operating the game to receive the content data from the at least one preferred content server; associating the content data with a content map based upon at least one characteristic; monitoring the content map to identify changed content data; and adjusting content data based upon the changed content data. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A system for implementing a method for managing content data in a gaming environment to control the flow of information, the system comprising:
-
a network having a database; and a gaming device connected to the network and configured to operate in a gaming environment, wherein at least one of the gaming device and the network includes a means for, initiating a game configured to receive content data from at least one of a plurality of content servers; identifying at least one preferred content server from the plurality of content servers; operating the game to receive the content data from the at least one preferred content server; associating the content data with a content map based upon at least one characteristic; monitoring the content map to identify changed content data; and adjusting content data based upon the changed content data. - View Dependent Claims (8, 9, 10, 11, 12)
-
-
13. A computer readable storage medium having computer executable instructions for implementing a method for managing content data in a gaming environment to control the flow of information, the method comprising:
-
initiating a game configured to receive content data from at least one of a plurality of content servers; identifying at least one preferred content server from the plurality of content servers; operating the game to receive the content data from the at least one preferred content server; associating the content data with a content map based upon at least one characteristic; monitoring the content map to identify changed content data; and adjusting content data based upon the changed content data. - View Dependent Claims (14, 15, 16, 17, 18)
-
Specification