Methods and Systems to Connect People via Virtual Reality for Real Time Communications
First Claim
1. A method, comprising:
- assigning a reference to an advertisement, the reference to be used to request for a connection for real time communications;
presenting, to a customer in a virtual reality world, the advertisement including the reference;
receiving a request for a connection via the reference embedded in the advertisement presented to the customer in the virtual reality world; and
in response to the request, connecting the customer to an advertiser of the advertisement for real time communications;
wherein the advertiser is charged an advertisement fee based on the connecting of the customer and the advertiser for real time communications via the advertisement presented in the virtual reality world.
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Accused Products
Abstract
Methods and systems for connecting people for real time communications via a virtual reality environment. One embodiment includes: a virtual reality server to host a virtual reality world and to present, to a customer in the virtual reality world, an advertisement including a reference assigned to the advertisement; a session border controller to interface with a packet switched network; and one or more telecommunication servers coupled to the session border controller to connect the customer to an advertiser of the advertisement for real time communications in response to a request received via the reference embedded in the advertisement and presented to the customer in the virtual reality world. In one embodiment, the advertiser is charged an advertisement fee based on connecting the customer and the advertiser for real time communications via the advertisement presented in the virtual reality world.
284 Citations
20 Claims
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1. A method, comprising:
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assigning a reference to an advertisement, the reference to be used to request for a connection for real time communications; presenting, to a customer in a virtual reality world, the advertisement including the reference; receiving a request for a connection via the reference embedded in the advertisement presented to the customer in the virtual reality world; and in response to the request, connecting the customer to an advertiser of the advertisement for real time communications; wherein the advertiser is charged an advertisement fee based on the connecting of the customer and the advertiser for real time communications via the advertisement presented in the virtual reality world. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A machine readable media embodying instructions, the instructions causing a machine to perform a method, the method comprising:
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assigning a reference to an advertisement, the reference to be used to request for a connection for real time communications; presenting, to a customer in a virtual reality world, the advertisement including the reference; receiving a request for a connection via the reference embedded in the advertisement presented to the customer in the virtual reality world; and in response to the request, connecting the customer to an advertiser of the advertisement for real time communications; wherein the advertiser is charged an advertisement fee based on the connecting of the customer and the advertiser for real time communications via the advertisement presented in the virtual reality world.
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20. A system, comprising:
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a virtual reality server to host a virtual reality world and to present, to a customer in the virtual reality world, an advertisement including a reference assigned to the advertisement, the reference to be used to request for a connection for real time communications; a session border controller to interface with a packet switched network; and one or more telecommunication servers coupled to the session border controller to connect the customer to an advertiser of the advertisement for real time communications in response to a request for a connection, the request received via the reference embedded in the advertisement and presented to the customer in the virtual reality world; wherein the advertiser is charged an advertisement fee based on connecting the customer and the advertiser for real time communications via the advertisement presented in the virtual reality world.
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Specification