Affinity based social agent
First Claim
1. A personal electronic device (PED), comprising:
- a data store to store a set of content items that can be played by the PED;
a content organization logic to create a playlist from members of the set of content items;
a communication circuit to communicate with a remote PED; and
a social agent logic to determine a degree of affinity between the PED and the remote PED based, at least in part, on a comparison of the playlist associated with the PED and a playlist associated with the remote PED, and to selectively provide a signal associated with initiating a social interaction upon determining that the degree of affinity exceeds a threshold.
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Abstract
Systems and methods associated with selectively initiating a social interaction based on affinity between personal electronic devices are described. One example system includes a data store to store playable content and a content organization logic to create a playlist of playable content. The system may include a communication circuit to communicate with a remote PED. The circuit may acquire information describing a playlist in a remote PED. The system may include a social agent logic to determine a degree of affinity between the PED and the remote PED. The degree of affinity may be based, at least in part, on a comparison of the playlist associated with the PED and a playlist associated with the remote PED.
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Citations
23 Claims
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1. A personal electronic device (PED), comprising:
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a data store to store a set of content items that can be played by the PED; a content organization logic to create a playlist from members of the set of content items; a communication circuit to communicate with a remote PED; and a social agent logic to determine a degree of affinity between the PED and the remote PED based, at least in part, on a comparison of the playlist associated with the PED and a playlist associated with the remote PED, and to selectively provide a signal associated with initiating a social interaction upon determining that the degree of affinity exceeds a threshold. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer-readable medium storing computer-executable instructions that when executed by the computer cause the computer to perform a method, the method, comprising:
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analyzing, in a local PED, information associated with playable content located in a remote PED; and providing a signal to the local PED describing the degree to which the playable content located in the remote PED satisfies a criteria associated with initiating a social interaction. - View Dependent Claims (16, 17, 18, 19, 20)
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21. An iPod®
- , comprising;
an intelligent social agent logic configured to initiate a social interaction between a first user of the iPod® and
a second user of a personal electronic device based, at least in part, on a degree of affinity between a playlist on the iPod® and
a playlist on the personal electronic device.
- , comprising;
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22. A Blackberry®
- , comprising;
an intelligent social agent logic configured to initiate a social interaction between a first user of the Blackberry® and
a second user of a personal electronic device based, at least in part, on a degree of affinity between a playlist on the Blackberry® and
a playlist on the personal electronic device, where the playlist depends, at least in part, on a set of emails stored in the Blackberry®
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- , comprising;
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23. An iPhone®
- , comprising;
an intelligent social agent logic configured to initiate a social interaction between a first user of the iPhone® and
a second user of a personal electronic device based, at least in part, on a degree of affinity between a playlist on the iPhone® and
a playlist on the personal electronic device.
- , comprising;
Specification