VIRTUAL EDUCATION SYSTEM AND METHOD OF INSTRUCTION
First Claim
1. A computer program product for use in a distributed network to provide educational experiences in a virtual setting, comprising:
- a computer readable storage medium having campus navigator commands thereon, said campus navigator commands being executable by a processor and comprising;
an avatar generation sequence for creating an avatar in the form of an animated representation of at least one student;
a campus generation sequence for creating a mapped virtual campus in which said avatar moves and engages in educational experiences within said campus;
a database for tracking each student'"'"'s progress in regard to objectives related to said educational experiences, said database accessible by and in electronic communication with said campus navigator commands.
1 Assignment
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Accused Products
Abstract
A computer-implemented method provides an educational environment in a virtual reality setting. Individuals navigate a virtual reality campus by using an avatar to interact with other users and to engage in learning experiences in the virtual setting. Individuals complete projects in virtual reality by accessing educational materials in electronic format and communicating with one another via text-based chats and real time audio. The virtual reality campus emulates a physical campus by providing meeting spaces and work areas where students spontaneously share information and complete pre-planned tasks. An electronic database tracks biographical and educational information about each user, that user'"'"'s progress in achieving study goals, and the deliverables that the student produces to fulfill requirements of virtual instruction. The database also links to other systems, such as a registration database, so that the student'"'"'s entire learning experience on both a physical campus and in virtual reality can be conveniently accessed electronically.
100 Citations
40 Claims
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1. A computer program product for use in a distributed network to provide educational experiences in a virtual setting, comprising:
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a computer readable storage medium having campus navigator commands thereon, said campus navigator commands being executable by a processor and comprising; an avatar generation sequence for creating an avatar in the form of an animated representation of at least one student; a campus generation sequence for creating a mapped virtual campus in which said avatar moves and engages in educational experiences within said campus; a database for tracking each student'"'"'s progress in regard to objectives related to said educational experiences, said database accessible by and in electronic communication with said campus navigator commands. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computerized system accessible by multiple system users over a distributed network for providing a peer-based educational experience in a virtual setting, comprising:
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a computer readable storage medium having campus navigator commands thereon, said campus navigator commands being executable by a processor and comprising; an avatar generation sequence for creating an avatar in the form of an animated representation of at least one student; a campus generation sequence for creating a mapped virtual campus in which said avatar operates; at least one dashboard for controlling avatar movement through said virtual campus, said dashboard comprising selectable options for moving from one location to another; a database for storing deliverables that students generate during an educational experience, said deliverables being accessible to another system user via said campus navigator commands. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A computer implemented method of providing a virtual campus-based educational system for students within a commonly accessed network, the method comprising:
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mapping the campus by providing computer displays for each respective location in the campus; creating an avatar in the form of an animated representation of at least one student; creating meeting spaces within the campus in which avatars encounter one another in virtual reality social situations and communicate with each other to achieve goals of the educational system; and tracking students'"'"' interactions to monitor each respective student'"'"'s progress in regard to the goals. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A computer implemented method of providing a virtual campus-based educational system for students within a commonly accessed network, the method comprising:
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mapping the campus by providing computer displays for each respective location in the campus, wherein the mapping comprises providing location coordinates in a virtual geography; assigning avatars to individuals accessing the virtual campus; creating spaces within the campus in which avatars access deliverables that are placed in respective campus locations for indexed retrieval. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40)
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Specification