CONSTRUCTION OF GAMING MESSAGES WITH CONTEXTUAL INFORMATION
First Claim
Patent Images
1. A method comprising:
- receiving a message on a gaming device from a player, the message providing a message identifier and an identifier for the player;
using the message identifier and game state information related to an avatar that is displayed in a gaming environment and is associated with the player to construct a contextual message that includes more game state information than is present in the message;
displaying the contextual message on a display of the gaming device.
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Abstract
A message is received on a gaming device from a player. The message provides a message identifier and an identifier for the player. Using the message identifier and game state information related to an avatar that is displayed in a gaming environment and is associated with the player, a contextual message is constructed that includes more game state information than is present in the message. The contextual message is displayed on a display of the gaming device.
26 Citations
20 Claims
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1. A method comprising:
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receiving a message on a gaming device from a player, the message providing a message identifier and an identifier for the player; using the message identifier and game state information related to an avatar that is displayed in a gaming environment and is associated with the player to construct a contextual message that includes more game state information than is present in the message; displaying the contextual message on a display of the gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer-readable medium in a gaming device having computer-executable instructions for performing steps comprising:
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receiving a message from a separate gaming device, the message including information identifying a player who sent the message; determining a language setting that indicates the language in which text is to be displayed; retrieving game state information for a game being played on the gaming device; constructing a contextual message based on the received message, the language setting and the game state information; and displaying the contextual message on a display associated with the gaming device. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A method comprising:
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receiving a message from a player of a game on a gaming device, the message including an identifier for the player; retrieving contextual information about a current state of the game based on the message and the identifier for the player; constructing a contextual message based on the contextual information and the message; using the contextual message to increase the amount of information known to an artificial intelligence bot that controls an avatar in the game; having the artificial intelligence bot change a state of the avatar based on the increase in information; and displaying a change in the avatar on a display associated with the gaming device based on the change in state of the avatar. - View Dependent Claims (18, 19, 20)
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Specification