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METHOD OF CREATING VIDEO IN A VIRTUAL WORLD AND METHOD OF DISTRIBUTING AND USING SAME

  • US 20080268961A1
  • Filed: 04/30/2008
  • Published: 10/30/2008
  • Est. Priority Date: 04/30/2007
  • Status: Abandoned Application
First Claim
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1. A method of capturing and transmitting video game sequences for custom editing and retransmitting of virtual worlds, comprising the steps of:

  • generating gameplay data by game software during the playing of a game;

    sending said gameplay data to a datacasting API embedded in said game software;

    logging said gameplay data by said datacasting API;

    sending said logged gameplay data to data capture software;

    converting said logged gameplay data in said data capture software into a state of variables in a reproducible format;

    sending said state of variables to data rendering software;

    converting said state of variables into replay game data;

    sending said replay game data to replay game software;

    reproducing gameplay of the game from said replay game software;

    sending reproduced gameplay of the game to video rendering software; and

    creating a plurality of video files by said video rendering software from said reproduced gameplay.

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