METHOD OF CREATING VIDEO IN A VIRTUAL WORLD AND METHOD OF DISTRIBUTING AND USING SAME
First Claim
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1. A method of capturing and transmitting video game sequences for custom editing and retransmitting of virtual worlds, comprising the steps of:
- generating gameplay data by game software during the playing of a game;
sending said gameplay data to a datacasting API embedded in said game software;
logging said gameplay data by said datacasting API;
sending said logged gameplay data to data capture software;
converting said logged gameplay data in said data capture software into a state of variables in a reproducible format;
sending said state of variables to data rendering software;
converting said state of variables into replay game data;
sending said replay game data to replay game software;
reproducing gameplay of the game from said replay game software;
sending reproduced gameplay of the game to video rendering software; and
creating a plurality of video files by said video rendering software from said reproduced gameplay.
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Abstract
A video of a virtual world is created utilizing stored gameplay data and game states. The gameplay data is used to re-create a given gameplay sequence in order to create video of the gameplay sequence. The gameplay sequence may be re-created using enhanced graphics to create new video files from any number of visual perspectives.
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Citations
6 Claims
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1. A method of capturing and transmitting video game sequences for custom editing and retransmitting of virtual worlds, comprising the steps of:
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generating gameplay data by game software during the playing of a game; sending said gameplay data to a datacasting API embedded in said game software; logging said gameplay data by said datacasting API; sending said logged gameplay data to data capture software; converting said logged gameplay data in said data capture software into a state of variables in a reproducible format; sending said state of variables to data rendering software; converting said state of variables into replay game data; sending said replay game data to replay game software; reproducing gameplay of the game from said replay game software; sending reproduced gameplay of the game to video rendering software; and creating a plurality of video files by said video rendering software from said reproduced gameplay. - View Dependent Claims (2, 3)
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4. A method of capturing and transmitting video game sequences for custom editing and retransmitting of virtual worlds, comprising the steps of:
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generating gameplay data by game software during the playing of a game; sending said gameplay data to a datacasting API; logging said gameplay data by said datacasting API; sending said logged gameplay data to data capture software; converting said logged gameplay data in said data capture software into a state of variables in a reproducible format; sending said state of variables to data rendering software; converting said state of variables into replay game data; sending said replay game data to replay game software; reproducing gameplay of the game from said replay game software; sending reproduced gameplay of the game to video rendering software; and creating a plurality of video files by said video rendering software from said reproduced gameplay. - View Dependent Claims (5, 6)
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Specification