System and Method of Playing a Game Based on the Prediction of the Outcome of Sporting Events
First Claim
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1. A method of playing a game having a plurality of participants, the method comprising:
- prompting a display of a listing of a plurality of teams competing in scheduled events between at least one team and at least one opposing team along with a point spread for each of the scheduled events;
prompting each participant to select a predetermined number of the teams from the listing of teams competing in the scheduled events;
receiving a selection of the predetermined number of teams from each participant; and
awarding points to each participant, upon completion of the scheduled events, wherein if a selected team is a favorite in the scheduled event, a participant is awarded points in the amount of the total points scored by the selected team minus the point spread for the scheduled event minus the points scored by the opposing team and wherein if a selected team is an underdog in the scheduled event, the participant is awarded points in the amount of the total points scored by the selected team plus the point spread for the scheduled event minus the points scored by the opposing team.
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Abstract
A system and method for playing a game is herein disclosed wherein a listing of teams competing in scheduled events and an additional piece of information is presented to the participants, the predetermined number of teams selected by the participants are received and upon completion of the sporting events, the participants are awarded points according to the scores of the sporting events and the additional information. The points awarded to the participants are utilized in determining a winner for the game.
61 Citations
22 Claims
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1. A method of playing a game having a plurality of participants, the method comprising:
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prompting a display of a listing of a plurality of teams competing in scheduled events between at least one team and at least one opposing team along with a point spread for each of the scheduled events; prompting each participant to select a predetermined number of the teams from the listing of teams competing in the scheduled events; receiving a selection of the predetermined number of teams from each participant; and awarding points to each participant, upon completion of the scheduled events, wherein if a selected team is a favorite in the scheduled event, a participant is awarded points in the amount of the total points scored by the selected team minus the point spread for the scheduled event minus the points scored by the opposing team and wherein if a selected team is an underdog in the scheduled event, the participant is awarded points in the amount of the total points scored by the selected team plus the point spread for the scheduled event minus the points scored by the opposing team. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A system for a participant to play a game, the system comprising:
a computer readable medium storing an executable file that upon execution; prompts a display of a listing of teams competing in scheduled events along with a point spread for each of the scheduled events; prompts the participant to select a predetermined number of teams from the listing of teams competing in scheduled events; receives the selection of the predetermined number of teams from the participant; and awards points to the participant, upon completion of the scheduled events, in the amount of the total points scored by each selected team minus the points scored by the opponents of each selected team, the points awarded to the participant being modified in the amount of the point spread for the scheduled event in which the selected team competed; and a processor coupled to the computer readable medium, the processor executing the executable file stored on the computer readable medium. - View Dependent Claims (8, 9, 10, 11, 12, 13)
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14. A system for engaging a plurality of participants in a game, the system comprising:
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a centralized server comprising a processor and a computer readable medium being programmed with computer executable code; and a plurality of remotely located nodes from which a participant of the plurality of participants may access the centralized server; wherein the execution of the computer executable code by the participant at a node prompts a list of a plurality of competitions between two teams to be presented at the node, the executable code further prompts the presentation at the node of an additional piece of information associated with each of the competitions of the plurality of competitions, the centralized server stores a predetermined number of selected teams for each of the plurality of participants, the executable code prompts the processor to compute a score for each of the participants by awarding points based upon the selected teams for each of the participants, outcome of the competitions, and the additional piece of information associated with each of the competitions. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A method of participating in a game involving a plurality of participants, the method comprising:
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viewing a listing of a plurality of competitions between two teams comprising a favorite team and an underdog team, the plurality of competitions to be held during a predetermined time interval; viewing a point spread for each of the plurality of competitions; selecting a predetermined number of teams competing in the plurality of competitions; receiving points, upon the completion of the competitions during the predetermined time interval, for each of the selected predetermined number of teams that is a favorite in the amount of the points scored by the favorite minus the point spread minus the points scored by the underdog; receiving points, upon the completion of the competitions, for each of the selected predetermined number of teams that is an underdog in the amount of the points scored by the underdog plus the point spread minus the points scored by the favorite; receiving a total score that is the summation of all of the points received by the participant; viewing an indication of the winner of the game from among the plurality of participants, the winner being determined based on the highest total score.
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21. A method of playing a game having a plurality of participants, the method comprising:
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prompting a display of a listing of a plurality of teams competing in scheduled events between at least one team and at least one opposing team along with a point spread for each of the scheduled events; prompting each participant to select a predetermined number of the teams from the listing of teams competing in the scheduled events; Receiving a selection of the predetermined number of teams from each participant; and awarding points to each participant in an amount of the points scored by the selected team in the scheduled event, plus the point spread for the scheduled event, minus the points scored by the opposing team in the scheduled event.
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22. A method of playing a game having a plurality of participants, the method comprising:
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prompting a display of a listing of a plurality of teams competing in scheduled events between at least one team and at least one opposing team along with a point spread for each team and opposing team with respect to each scheduled event; prompting each participant to select a predetermined number of the teams for the listing of teams competing in the scheduled events; receiving a selection of the predetermined number of teams from each participant; and awarding points to each participant in an amount of the points scored by the selected team in the scheduled event, plus the point spread for the selected team for the scheduled event, minus the points scored by the opposing team in the scheduled event.
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Specification