Controlling Communications Between Players of a Multi-Player Game
First Claim
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1. A method for controlling communications between players of a multi-player game while they participate in the multi-player game, comprising:
- automatically changing communication parameters to define a first group of players that hear a first player and a second, different group of players that are heard by the first player in response to a change in a situation, within the game, of a game character.
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Abstract
A method for controlling communications between players of a multi-player game while they participate in the multi-player game, including automatically changing communication parameters to define a first group of players that hear a first player and a second, different group of players that are heard by the first player in response to a change in a situation, within the game, of a game character.
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Citations
29 Claims
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1. A method for controlling communications between players of a multi-player game while they participate in the multi-player game, comprising:
automatically changing communication parameters to define a first group of players that hear a first player and a second, different group of players that are heard by the first player in response to a change in a situation, within the game, of a game character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A server for controlling communications between players of a multi-player game while they participate in the multi-player game, comprising:
- a memory for storing communication parameters that control communication between the players; and
means for automatically changing communication parameters to define a first group of players that hear a first player and a second, different group of players that are heard by the first player, in response to a change in a situation, within the game, of a game character.
- a memory for storing communication parameters that control communication between the players; and
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17. A computer program comprising computer program instructions, which when loaded in a processor provide:
- means for recording a change in situation, within a game, for a game character controlled by a player; and
means, responsive to the recorded change in situation, within the game for automatically changing communication parameters to define a first group of players that hear a first player and a second, different group of players that are heard by the first player.
- means for recording a change in situation, within a game, for a game character controlled by a player; and
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18. An electronic gaming device, for playing a multi-player game, that enables communications between a user of the device and players of the multi-player game using other devices and participating in the multi-player game, comprising:
- a display;
an audio input device an audio output device;
a user input device for controlling a game character within the game;
a communications interface for remote communication with one or more other devices; and
means for automatically changing communication parameters to define a first group of players that hear the user and a second, different group of players that are heard by the user in response to a change in a situation, within the game, of a game character.
- a display;
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19. A method of controlling voice communication from a first player participating in a multi-player game to other players participating in the multi-player game, comprising:
- automatically routing on-going voice communications originating at the first player to a first group of players and automatically routing on-going voice communications originating at each of a second, different group of players to the first player, wherein the first group of players and the second group of players are separately defined in dependence upon a situation or the situations of one or more game characters within the game.
- View Dependent Claims (20, 21, 22, 23, 24, 25, 26)
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27. A server for controlling voice communications between players of a multi-player game while they participate in the multi-player game, comprising:
- a memory for storing first routing information that controls the routing of on-going voice communications originating at the first player to a first group of players and for storing second routing information that controls the routing ongoing voice communications originating at each of a second, different group of players to the first player; and
means for automatically updating the first routing information and independently updating the second routing information in dependence upon a situation or situations, within the game, of a game character or characters.
- a memory for storing first routing information that controls the routing of on-going voice communications originating at the first player to a first group of players and for storing second routing information that controls the routing ongoing voice communications originating at each of a second, different group of players to the first player; and
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28. A computer program comprising computer program instruction, which when loaded in a processor provide means for recording a situation, within the game, for a game character controlled by a player;
- and means, responsive to the recorded situation of the game character, for automatically updating, in a defined manner, the destination(s) for on-going voice communications originating at the player and for independently updating, in a defined manner, the identity of the players originating on-going voice communication that are destined for the player.
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29. An electronic gaming device, for playing a multi-player game, that enables voice communications between a user of the device and players of the multi-player game using other devices and participating in the multi-player game, comprising:
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a display; an audio input device; an audio output device; a user input device for controlling a game character within the game; a communications interface for supporting voice communication with one or more other devices; and means for automatically updating the destination(s) for on-going voice communications originating at the device and for independently updating which on-going voice communication terminate at the device, the updating being dependent upon a situation, within the game, of a game character.
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Specification