CONSTRUCTIONISM LEARNING SUPPORT SYSTEM UTILIZING ONLINE GAME AND METHOD FOR THE SAME
First Claim
1. A system for supporting constructionism learning utilizing an online game, comprising:
- a learning support server including a quest management unit for receiving and managing a quest input by a learning manager on online prior to learning and a constructionism learning support unit for supporting collaborative learning based on the input quest through construction of a learning community, task-based learning of performing the quest, and problem-based learning of performing the task given from the quest;
an online learning game server including a game-learning interlock unit interlocking with the learning support server so as to progress a role-playing game in real time, and a lesson management server interlock unit interlocking with a lesson management server so as to collect and transfer log information of a learner, such as information on a participant, lesson contents, results, or the like;
the lesson management server including a lesson participant management unit for authorizing the learner, a lesson statistics management unit for managing lesson-related statistics, such as lesson progresses, evaluation, and academic achievement, and an interlock control unit for controlling the interlock of the learning support server with the online learning game server, and the interlock of the lesson participant management unit and the lesson statistics management unit; and
multiple learner terminals connecting to the learning game server so as to simultaneously enjoy a game and learn in real time.
1 Assignment
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Accused Products
Abstract
Disclosed is a constructionism learning support system based on an online game and a method for the same, and more particularly to a constructionism learning support system utilizing an online game and a method for the same, which can support collaborative learning, task-based learning, and problem-based learning based on a constructionism learning theory. The system for supporting constructionism learning utilizing an online game, including: a learning support server including a quest management unit for receiving and managing a quest input by a learning manager on online prior to learning and a constructionism learning support unit for supporting collaborative learning based on the input quest through construction of a learning community, task-based learning of performing the quest, and problem-based learning of performing the task given from the quest; an online learning game server including a game-learning interlock unit interlocking with the learning support server so as to progress a role-playing game in real time, and a lesson management server interlock unit interlocking with a lesson management server so as to collect and transfer log information of a learner, such as information on a participant, lesson contents, results, or the like; the lesson management server including a lesson participant management unit for authorizing the learner, a lesson statistics management unit for managing lesson-related statistics, such as lesson progresses, evaluation, and academic achievement, and an interlock control unit for controlling the interlock of the learning support server with the online learning game server, and the interlock of the lesson participant management unit and the lesson statistics management unit; and multiple learner terminals connecting to the learning game server so as to simultaneously enjoy a game and learn in real time. The disclosed supports collaborative learning, task-based learning, and problem-based learning utilizing the online game based on the constructionism learning theory, so as to improve efficacy and interest of the learner and improve the learning effect. Further, the learning manager (teacher) can provide various learning tasks through the learning support system, and efficiently manage the learning-related matter, such as the lesson progress and evaluation, or the like.
14 Citations
15 Claims
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1. A system for supporting constructionism learning utilizing an online game, comprising:
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a learning support server including a quest management unit for receiving and managing a quest input by a learning manager on online prior to learning and a constructionism learning support unit for supporting collaborative learning based on the input quest through construction of a learning community, task-based learning of performing the quest, and problem-based learning of performing the task given from the quest; an online learning game server including a game-learning interlock unit interlocking with the learning support server so as to progress a role-playing game in real time, and a lesson management server interlock unit interlocking with a lesson management server so as to collect and transfer log information of a learner, such as information on a participant, lesson contents, results, or the like; the lesson management server including a lesson participant management unit for authorizing the learner, a lesson statistics management unit for managing lesson-related statistics, such as lesson progresses, evaluation, and academic achievement, and an interlock control unit for controlling the interlock of the learning support server with the online learning game server, and the interlock of the lesson participant management unit and the lesson statistics management unit; and multiple learner terminals connecting to the learning game server so as to simultaneously enjoy a game and learn in real time. - View Dependent Claims (2, 3, 4, 5, 6, 12)
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7. A method for supporting constructionism learning utilizing an online game in a constructionism learning support system using an online game comprising a constructionism learning support server, an online learning game server, a lesson management server, a learner terminal, and a learning manager terminal, the method comprising the steps of:
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(a) receiving quest information including a lesson goal, a mission, necessary resources, and an evaluation list for each lesson date and subject input through a learning manager terminal from a learning manager by a quest management unit of a learning support server, so as to store the received quest information in a quest database; (b) receiving an input of learning knowledge and a learning scenario to be acquired by a learner for each subject and date, and storing the input learning knowledge and the learning scenario in a constructionism learning contents database by a constructionism learning support unit; (c) receiving a learning quest and the learning knowledge stored in the quest database and the constructionism learning contents database of the learning support server by an online learning game server, so as to constitute a learning community, and to prepare an online game for the learner to perform task-based learning of performing the quest and problem-based learning of performing a task given from the quest; (d) authorizing a user depending on lesson participation of the learner in the learner terminal and transferring the particular learning quest and learning knowledge stored in the quest database and the constructionism learning contents database of the learning support server according to a request of the learner by a lesson management server; (e) receiving input information according to a game progress from the learner terminal and supporting learning performance by the online learning game server; and (f) receiving an activity and a task performed based on the learning quest of the learner from the online game server by a lesson management server, so as to store them. - View Dependent Claims (8, 9, 10, 11, 13, 14, 15)
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Specification