Distributed network architecture for introducing dynamic content into a synthetic environment
First Claim
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1. A method to facilitate massively multiplayer online games, the method comprising:
- initializing game sub-processes independent from game management processes;
generating a synthetic environment through collaboration among the game sub-processes and the game management processes; and
implementing the game management processes to generate at least a portion of the synthetic environment during a period of inoperability of one or more of the game sub-processes.
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Abstract
Embodiments of the invention relate generally to computer-based simulations and synthetic environment generation, and more particularly, to a system, a computer-readable medium, a method and an apparatus for generating synthetic environments in a distributed architecture to, among other things, introduce dynamic content.
88 Citations
16 Claims
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1. A method to facilitate massively multiplayer online games, the method comprising:
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initializing game sub-processes independent from game management processes; generating a synthetic environment through collaboration among the game sub-processes and the game management processes; and implementing the game management processes to generate at least a portion of the synthetic environment during a period of inoperability of one or more of the game sub-processes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A computer readable medium to facilitate massively multiplayer online games, the computer readable medium comprising executable instructions to:
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initialize a game management process independent from one or more game sub-processes; exchange messages via a network between a server implementing the game management process and servers implementing the one or more game sub-processes to generate a synthetic environment; and perform the game management process to facilitate at least a portion of the synthetic environment independent of at least one of the servers implementing the one or more game sub-processes. - View Dependent Claims (14, 15, 16)
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Specification