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Distributed network architecture for introducing dynamic content into a synthetic environment

  • US 20080287194A1
  • Filed: 03/06/2008
  • Published: 11/20/2008
  • Est. Priority Date: 03/06/2007
  • Status: Active Grant
First Claim
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1. A method to facilitate massively multiplayer online games, the method comprising:

  • initializing game sub-processes independent from game management processes;

    generating a synthetic environment through collaboration among the game sub-processes and the game management processes; and

    implementing the game management processes to generate at least a portion of the synthetic environment during a period of inoperability of one or more of the game sub-processes.

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