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Distributed network architecture for introducing dynamic content into a synthetic environment

  • US 20080287195A1
  • Filed: 03/06/2008
  • Published: 11/20/2008
  • Est. Priority Date: 03/06/2007
  • Status: Abandoned Application
First Claim
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1. A method to communicate among nodes in a distributed network architecture to facilitate massively multiplayer online games, the method comprising:

  • generating universal messages conforming with a universal data structure configured to exchange game data between nodes in a synthetic environment generation platform, the nodes including subsets of nodes configured to provide distributed processes for the synthetic environment generation platform;

    transmitting at least a subset of the universal messages to a subset of the nodes to modify a synthetic environment; and

    modifying at least a portion of the synthetic environment in response to a distributed process of a node.

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