GAME SERVER, GAME CONTROL METHOD, AND GAME MACHINE
First Claim
1. A game server, comprising:
- a plurality of game machines which are brought into a status enabling to start a game based on number of a thrown coin or given credit number, and which are subjected to payout according to a game result, wherein said game server collectively controls a plurality of said game machines;
judge means for judging whether a cumulative consumption of coin or credit of a player reaches a predetermined upper limit based on information of coin or credit consumption of one of the game machines on which the player performs a game; and
sending means for sending a control signal to said certain game machine (2) for reliably executing a return based on a predetermined return rate to said player, when said judge means judges that said cumulative consumption of coin or credit reaches said predetermined upper limit on said one of said certain game machines (2).
1 Assignment
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Accused Products
Abstract
A plurality of game machines installed in a single hall are collectively controlled. Based on information of coin or credit consumption in a certain game machine on which a player is performing a game, this player'"'"'s cumulative consumption of coin or credit is judged. As the result of this judgment, when this cumulative consumption reaches a predetermined upper limit, a return based on a predetermined return rate is executed without fail to the certain game machine on which this player is performing the game. That is, a predetermined return is guaranteed to a player who has consumed a predetermined amount, so that the player continues the game in expectation of the return. It is therefore avoidable that a player waiting for a prize for a long time keeps away from the hall.
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Citations
20 Claims
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1. A game server, comprising:
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a plurality of game machines which are brought into a status enabling to start a game based on number of a thrown coin or given credit number, and which are subjected to payout according to a game result, wherein said game server collectively controls a plurality of said game machines; judge means for judging whether a cumulative consumption of coin or credit of a player reaches a predetermined upper limit based on information of coin or credit consumption of one of the game machines on which the player performs a game; and sending means for sending a control signal to said certain game machine (2) for reliably executing a return based on a predetermined return rate to said player, when said judge means judges that said cumulative consumption of coin or credit reaches said predetermined upper limit on said one of said certain game machines (2). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for collectively controlling a plurality of game machines comprising:
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bringing into a status enabling to start a game based on number of a thrown coin or given credit number; being subjected to a payout according to a game result; judging whether cumulative consumption of coin or credit of a player reaches a predetermined upper limit, based on information of coin or credit consumption of a certain game machine on which the player performs a game; and reliably executing a return based on a predetermined return rate to said certain game machine on which said player performs a game, when said judging step judges that said cumulative consumption of coin or credit reaches said predetermined upper limit on said certain game machine. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A game system comprising:
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a plurality of game machines in a single hall under collective control of a game server, each of said game machines being brought into a status enabling to start a game based on number of a thrown coin or given credit number and each being subjected to payout according to a game result, each of said game machines including; judge means for judging whether cumulative consumption of coin or credit of said player reaches a predetermined upper limit based on information of coin or credit consumption when a certain player performs a game; and return means for reliably executing, according to a control signal from said game server, a return based on a predetermined return rate to said player, when said judge means judges that said cumulative consumption of coin or credit of said player reaches said predetermined upper limit. - View Dependent Claims (18, 19, 20)
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Specification