GAME SERVER, GAME MACHINE, AND GAME CONTROL METHOD
First Claim
1. A game server for collectively controlling plural game machines, each of which is brought into a status enabling to start a game based on throwing of coins or a given credit number and executes payout based on a result of the game, said game server comprising:
- means for determining a cumulative credit consumption based on information of a credit consumption in a first game machine with which a first player is performing a game and, when said cumulative credit consumption reaches a predetermined upper limit as a result of the determination, causing said game machine to execute a payout return based on a predetermined return rate or to execute a return lottery to determine whether the payout return should be executed so as to execute the payout return based on the predetermined return rate according to a lottery result; and
means for sending said game machine a signal for causing a change in said predetermined upper limit.
1 Assignment
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Accused Products
Abstract
In a collective control of plural game machines placed in the same parlor, it is detected whether there is a player change with each game machine and, based on the detection result, the cumulative credit consumption with each game machine is controlled per player. When the cumulative credit consumption of a certain player reaches a predetermined upper limit, return is executed to this player. The upper limit value is changed properly. Therefore, the player can perform a game without anxiety while enjoying amusement of the game. As the result, it may be avoided losing customers.
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Citations
20 Claims
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1. A game server for collectively controlling plural game machines, each of which is brought into a status enabling to start a game based on throwing of coins or a given credit number and executes payout based on a result of the game, said game server comprising:
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means for determining a cumulative credit consumption based on information of a credit consumption in a first game machine with which a first player is performing a game and, when said cumulative credit consumption reaches a predetermined upper limit as a result of the determination, causing said game machine to execute a payout return based on a predetermined return rate or to execute a return lottery to determine whether the payout return should be executed so as to execute the payout return based on the predetermined return rate according to a lottery result; and means for sending said game machine a signal for causing a change in said predetermined upper limit. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A game machine which is brought into a status enabling to start a game based on throwing of coins or a given credit number under collective control of a game server together with other game machines being put in a single parlor, the game machine to which payout is executed based on a result of said game comprising:
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means for determining a cumulative credit consumption based on information about a credit consumption in said game machine with which a first player is performing a game and, as a result of the determination, when said cumulative credit consumption reaches a predetermined upper limit, executing a payout return based on a predetermined return rate or based on the predetermined return rate and a result of a return lottery executed by said game server in order to determine whether return should be executed; and means for causing a change in said predetermined upper limit. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification