DISPLAYING AND USING 3D GRAPHICS ON MULTIPLE DISPLAYS PROVIDED FOR GAMING ENVIRONMENTS
First Claim
1. A computing system for displaying three-dimensional (3D) images on multiple displays effectively provided by or for one or more gaming machines in a gaming environment, wherein said computing system is configured and/or operable to:
- determine, identify and/or receive first 3D data for displaying (or rendering) a first 3D scene on at least a first display associated with a first gaming machine in said gaming environment, wherein said first 3D scene is based on a 3D imaging (or graphics) model (or world) and can be used to effectively display (or render) said first 3D scene in accordance with said 3D imaging (or graphics) model (or world) on said first display; and
determine, identify and/or receive second 3D data for displaying (or rendering) a second 3D scene on at least a second display associated with a second gaming machine is said gaming environment, wherein said second 3D scene is also based on said 3D imaging (or graphics) model (or world) and can be used to effectively display (or render) said second 3D scene in accordance with said 3D imaging (or graphics) model (or world) on said first display, thereby allowing said 3D imaging (or graphics) model (or world) to be displayed across multiple displays.
1 Assignment
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Accused Products
Abstract
3D images (or graphics) are effectively displayed across multiple displays provided in a gaming environment based on a 3D imaging (or graphics) model (or world). A game scene for a game played on a gaming machine is effectively displayed as a larger 3D scene across multiple displays configured for multiple gaming machines when a gaming criteria, event or condition is met (e.g., when a slot game generates a particular outcome on a gaming machine, a 3D scene is displayed on multiple gaming machines). 3D images (or objects) effectively displayed across multiple displays configured for multiple gaming machines can effect and/or complement the game being played on one or more of the gaming machines and/or used as an independent game. Animation (or movement) of one or more 3D objects can be used to trigger a gaming criteria, event or condition (e.g., start a bonus period for a game being played in a gaming machine). The gaming criteria, event or condition can be triggered solely based on the animation (or movement) of the 3D object(s) or in a combination with another condition.
160 Citations
38 Claims
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1. A computing system for displaying three-dimensional (3D) images on multiple displays effectively provided by or for one or more gaming machines in a gaming environment, wherein said computing system is configured and/or operable to:
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determine, identify and/or receive first 3D data for displaying (or rendering) a first 3D scene on at least a first display associated with a first gaming machine in said gaming environment, wherein said first 3D scene is based on a 3D imaging (or graphics) model (or world) and can be used to effectively display (or render) said first 3D scene in accordance with said 3D imaging (or graphics) model (or world) on said first display; and determine, identify and/or receive second 3D data for displaying (or rendering) a second 3D scene on at least a second display associated with a second gaming machine is said gaming environment, wherein said second 3D scene is also based on said 3D imaging (or graphics) model (or world) and can be used to effectively display (or render) said second 3D scene in accordance with said 3D imaging (or graphics) model (or world) on said first display, thereby allowing said 3D imaging (or graphics) model (or world) to be displayed across multiple displays. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computing system for displaying three-dimensional (3D) images on a plurality of displays in a gaming environment that includes one or more gaming machines that are operable for playing one or more games, wherein said computing system is operable to:
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determine, receive and/or identify first 3D data for displaying (or rendering) a first 3D scene based on a 3D imaging (or graphics) model (or world), wherein said first 3D data can be used to effectively display (or render) said first 3D scene in accordance with said 3D imaging (or graphics) model (or world), and wherein said 3D imaging model can be used to generate second 3D data for displaying a second 3D scene in accordance with said 3D imaging (or graphics) model (or world); and cause and/or configure a first display effectively provided by or for a gaming machine in said gaming environment to display said first 3D scene based on said first 3D data when said gaming machine is operable to play one or more games, thereby displaying said first 3D scene in said gaming environment when said gaming machine is operable for playing said one or more games. - View Dependent Claims (10, 11, 12)
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- 13. A gaming machine configured and/or operable to independently determine a game outcome associated with a game played in a gaming environment, wherein at least one display can be effectively provided by or for said gaming machine when said gaming machine is operable for playing said game in said gaming environment, wherein said gaming machine is further operable to configure and/or cause display of a first three-dimensional (3D) scene (or image) based on first 3D data, wherein said first 3D scene is based on a 3D imaging (or graphics) model (or world) and said first 3D data can be used to effectively display (or render) said first 3D scene in accordance with said 3D imaging model on said first display when said gaming machine is operable for playing said game in said gaming environment.
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15. A method for displaying three-dimensional (3D) images (or graphics) for a collection or configuration of displays effectively provided by or for one or more gaming machines (or units) in a gaming environment, wherein at least one of said gaming machines is independently capable of determining a game outcome for a game that can be played on said first gaming machine in said gaming environment, wherein said method comprises:
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providing and/or configuring at least first and second displays for or by one or more gaming machines (or units) in said gaming environment when said one or more gaming machines are operable for playing one or more games in said gaming environment; and displaying first and second 3D scenes respectively on said first and second displays of said plurality of displays based on first and second 3D data when said one or more gaming machines are operable to play said one or more games, wherein said first and second 3D scenes are based on a 3D imaging (or graphics) model (or world), and said first and second 3D data can be used to effectively display (or render) said first and second scenes in accordance with said 3D imaging (or graphics) model (or world). - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. A method as recited in 15, wherein said first and second 3D scenes respectively represent front and back views, portions and/or parts of said main 3D scene.
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23. A method for allowing a game to be played in gaming environment in connection with a plurality of 3D scenes (or images) respectively displayed on a plurality of displays associated with one or more gaming machines (or units) that are operable in said gaming environment for playing said game, said method comprising:
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determining whether to display a plurality of 3D scenes respectively on a plurality of displays associated with said one or more gaming machines when said one or more gaming machines are operable in said gaming environment for playing said game; and displaying said plurality of 3D scenes respectively on said plurality of displays associated with said one or more gaming machines based on 3D data associated with a 3D imaging (or graphics) model (or world) when said one or more gaming machines are operable for playing said game and said determining determines to display said plurality of 3D scenes respectively on said plurality of displays, thereby allowing said game to be played in connection with multiple 3D scenes displayed on multiple displays. - View Dependent Claims (24, 25, 26, 27, 28)
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29. A method for displaying one or more 3D scenes effectively across a plurality of displays associated with one or gaming machines in a gaming environment, said method comprising:
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determining, receiving and/or identifying a 3D data set for displaying one or more 3D scenes in accordance with a 3D imaging (or graphics) model (or world), wherein said 3D data set includes a plurality of individual 3D data that each can be used to display at least a view, portion and/or part of said one or more 3D scenes; and displaying on each of said plurality of displays, based on said individual 3D data, at least a view, part and/or portion of said one or more 3D scenes, thereby effectively displaying said one or more scenes across said plurality of displays. - View Dependent Claims (30)
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31. A computer readable medium including computer program code for displaying three-dimensional (3D) images on a plurality of displays in a gaming environment that includes one or more gaming machines that are operable for playing one or more games, wherein said readable medium comprises:
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computer program code for determining, receiving and/or identifying first 3D data for displaying (or rendering) a first 3D scene based on a 3D imaging (or graphics) model (or world), wherein said first 3D data can be used to effectively display (or render) said first 3D scene in accordance with said 3D imaging (or graphics) model (or world), and wherein said 3D imaging model can be used to generate second 3D data for displaying a second 3D scene in accordance with said 3D imaging (or graphics) model (or world); and computer program code for causing and/or configuring a first display effectively provided by or for a gaming machine (or unit) in said gaming environment to display said first 3D scene based on said first 3D data when said gaming machine is operable to play one or more games, thereby displaying said first 3D scene in said gaming environment when said gaming machine is operable for playing said one or more games.
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32. A method for displaying three-dimensional (3D) images (or graphics) on a collection or configuration of displays effectively provided by or for one or more gaming machines in a gaming environment, wherein said method comprises:
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receiving, identifying and/or determining base 3D data representing a 3D scene to be displayed across a collection or a configuration of displays effectively provided by or for a plurality of gaming machines; receiving, identifying and/or determining first-criteria data effectively defining one or more criteria of a first gaming machine of said plurality of gaming machines; determining, based on said first criteria data and base 3D data, first gaming-machine specific 3D data for displaying at least a portion of said 3D scene in accordance with said one or more criteria on one or more first displays provided by or for said first gaming machine; and causing displays of said at least one portion of said 3D image on said one or more first displays in accordance with said first gaming-machine specific 3D data, thereby effectively displaying said 3D scene for said first gaming machine in accordance with said one or more properties of said gaming machine. - View Dependent Claims (33, 34, 35, 36, 37)
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38. A computer readable medium including computer program code for displaying three-dimensional (3D) images (or graphics) on a collection or configuration of displays effectively provided by or for one or more gaming machines in a gaming environment, wherein said computer readable medium comprises:
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computer program code for receiving, identifying and/or determining base 3D data representing a 3D scene to be displayed across a collection or a configuration of displays effectively provided by or for a plurality of gaming machines; computer program code for receiving, identifying and/or determining first-criteria data effectively defining one or more criteria of a first gaming machine of said plurality of gaming machines; computer program code for determining, based on said first criteria data and base 3D data, first gaming-machine specific 3D data for displaying at least a portion of said 3D scene in accordance with said one or more criteria on one or more first displays provided by or for said first gaming machine; and computer program code for causing displays of said at least one portion of said 3D image on said one or more first displays in accordance with said first gaming-machine specific 3D data, thereby effectively displaying said 3D scene for said first gaming machine in accordance with said one or more properties of said gaming machine.
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Specification