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PREVENTION OF CHEATING IN ON-LINE INTERACTION

  • US 20080305869A1
  • Filed: 04/15/2008
  • Published: 12/11/2008
  • Est. Priority Date: 09/05/2006
  • Status: Abandoned Application
First Claim
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1. A method for preventing cheating by users of client computers running a network game program, the method comprising:

  • installing a monitoring program, independent of the network game program, on a group of the client computers so as to detect, using the monitoring program, an anomalous use of an asset of at least one of the client computers that is indicative of an attempt to cheat in the game program;

    conveying over a network to a server a message from each of at least some of the client computers in the group, the message from each such client computer indicating that the monitoring program has been actuated on the client computer; and

    responsively to the message, receiving from the server at the client computer a communication indicating which ones of the client computers have actuated the monitoring program.

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