GAME PROGRAM, GAME MACHINE, AND GAME CONTROL METHOD
First Claim
1. A computer readable medium storing a computer program for a video game, the computer program comprising:
- code for recognizing first image data for a game character before releasing a moving object, second image data for the game character at a point of releasing the moving object, and third image data for the game character in a process of releasing the moving object, first basic image data including the first, second, and third image data;
code for recognizing releasing mode data representing ability of the game character with regards to how the game character releases the moving object;
code for computing the third image data by reducing or increasing amount of the third image data on the basis of the releasing mode data, and recognizing the third image data after computing as fourth image data, second basic image data including the first, second, and fourth image data;
code for recognizing first intermediate image data between the first image data and the fourth image data, second intermediate image data in the fourth image data, and third intermediate image data between the fourth image data and the second image data;
code for displaying the game character releasing the moving object on an image display unit.
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Abstract
A game character releasing a moving object is displayed on an image display device. In a game program, correspondence between releasing form data and third image data that are for a process of releasing the moving object are recognized by a control unit. One of a plurality of the releasing form data is recognized as the property data of the character by the control unit. Further, forth image data corresponding to the property data are recognized by the control unit. The first, second, and fourth image data are recognized by the control unit. First through fourth intermediate image data are recognized as intermediate image data by the control unit. In addition, the releasing operations corresponding to the property data are displayed on the image display device by using second basic image data and the intermediate image data.
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Citations
7 Claims
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1. A computer readable medium storing a computer program for a video game, the computer program comprising:
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code for recognizing first image data for a game character before releasing a moving object, second image data for the game character at a point of releasing the moving object, and third image data for the game character in a process of releasing the moving object, first basic image data including the first, second, and third image data; code for recognizing releasing mode data representing ability of the game character with regards to how the game character releases the moving object; code for computing the third image data by reducing or increasing amount of the third image data on the basis of the releasing mode data, and recognizing the third image data after computing as fourth image data, second basic image data including the first, second, and fourth image data; code for recognizing first intermediate image data between the first image data and the fourth image data, second intermediate image data in the fourth image data, and third intermediate image data between the fourth image data and the second image data; code for displaying the game character releasing the moving object on an image display unit. - View Dependent Claims (2, 3, 4, 5)
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6. A video game apparatus comprising:
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a first basic image data recognizing unit configured to recognize first image data for a game character before releasing a moving object, second image data for the game character at a point of releasing the moving object, and third image data for the game character in a process of releasing the moving object, first basic image data including the first, second, and third image data; a characteristic data recognizing unit configured to recognize releasing mode data representing ability of the game character with regards to how the game character releases the moving object; a first correspondence recognizing unit configured to compute the third image data by reducing or increasing amount of the third image data on the basis of the releasing mode data; a second basic image data recognizing unit configured to recognize the third image data after computing as fourth image data, second basic image data including the first, second, and fourth image data; an intermediate image data recognizing unit configured to recognize first intermediate image data between the first image data and the fourth image data, second intermediate image data in the fourth image data, and third intermediate image data between the fourth image data and the second image data; and an image display unit configured to display the game character releasing the moving object on an image display unit.
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7. A method for controlling a video game, the method comprising:
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recognizing first image data for a game character before releasing a moving object, second image data for the game character at a point of releasing the moving object, and third image data for the game character in a process of releasing the moving object, first basic image data including the first, second, and third image data; recognizing releasing mode data representing ability of the game character with regards to how the game character releases the moving object; computing the third image data by reducing or increasing amount of the third image data on the basis of the releasing mode data, and recognizing the third image data after computing as fourth image data, second basic image data including the first, second, and fourth image data; recognizing first intermediate image data between the first image data and the fourth image data, second intermediate image data in the fourth image data, and third intermediate image data between the fourth image data and the second image data; displaying the game character releasing the moving object on an image display unit.
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Specification