METHOD FOR IMPROVING SELF-MANAGEMENT OF A DISEASE
First Claim
1. A method for improving self-management of a medical condition, the method comprising:
- providing a video game electronically accessible to a participant and designed for use by a participant having a medical condition, wherein said video game has predefined game rules and game objective;
accessing medical data of the participant, said medical data including participant-submitted data relating to self-management of the medical condition;
prompting the participant to perform an out-of-game self-management activity associated with the medical condition;
providing an interface for receiving medical data associated with the out-of-game self-management activity; and
adjusting the video game based on medical data associated with the out-of-game self-management activity.
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Abstract
The invention includes an interactive method of therapy for disease management, and for improving self-management of diabetes and other medical conditions. The invention improves quality of life for users with a medical condition, and decreases the over all cost of health care for insurers. Operation of the invention promotes therapeutic behavioral change and substantial increase in adherence to disease self-management programs. In one embodiment, the invention uses a video game to improve self-management of a disease. Games used with the invention provide one or more reinforcements to players who wish to change their behaviors in a way that improves their chronic disease condition. Reinforcements consist of token rewards, prizes, increasing scores, group approval or disapproval, and increased social status. A video game accesses medical data of a player. The video game prompts players to perform one or more out-of-game self-management activities associated with the medical condition. The invention then adjusts the video game based on medical data associated with one or more out-of-game self-management activities. In-game and out-of-game rewards, including social rewards, provide incentives to continue with a self-management program.
87 Citations
20 Claims
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1. A method for improving self-management of a medical condition, the method comprising:
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providing a video game electronically accessible to a participant and designed for use by a participant having a medical condition, wherein said video game has predefined game rules and game objective; accessing medical data of the participant, said medical data including participant-submitted data relating to self-management of the medical condition; prompting the participant to perform an out-of-game self-management activity associated with the medical condition; providing an interface for receiving medical data associated with the out-of-game self-management activity; and adjusting the video game based on medical data associated with the out-of-game self-management activity. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for improving self-management of a disease, the method comprising:
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providing a video game electronically accessible to multiple participants and designed for use by participants having a medical condition, wherein said video game has predefined rules and objective, and wherein the video game is networked thereby providing simultaneous play to the multiple participants; identifying active participants of the video game; providing a chat interface for the multiple participants to communicate with each other during live play; accessing medical data of the multiple participants, said medical data including participant-submitted data relating to self-management of the medical condition; prompting participants to perform an out-of-game self-management activity associated with the medical condition; providing an interface for receiving medical data from the out-of-game self-management activities of the multiple participants; and adjusting the video game based on medical data associated with the out-of-game self-management activity. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer-readable recording medium on which is recorded a video game program for improving self-management of a medical condition, the video game program causing a computer to:
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provide a video game to a participant, wherein the video game is designed for use by a participant having a medical condition, wherein said video game has predefined game rules and game objective; access medical data of the participant, said medical data including participant-submitted data relating to self-management of the medical condition; prompt the participant to perform an out-of-game self-management activity associated with the medical condition; provide an interface for receiving medical data associated with the out-of-game self-management activity; and adjust the video game based on medical data associated with the out-of-game self-management activity. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification