SYSTEMS AND METHODS FOR REINSTATING A PLAYER WITHIN A RHYTHM-ACTION GAME
First Claim
1. A method for reinstating a player within a rhythm action game, the method comprising:
- a. changing the status of a first player of a rhythm-action game from an active play status to an inactive play status during a performance of a song;
b. determining that a value, associated with a second player of the rhythm-action game, exceeds a predetermined threshold;
c. detecting an action of the second player; and
d. reinstating the first player, in response to the determined value and the detected action, to an active play status during the performance of the song.
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Accused Products
Abstract
Band members use their own performance during a song to reinstate a band member who has failed during the course of the song. Once a band member has failed, options are given to other members of the band who have achieved a predetermined bonus or performance level to save the fallen band member. Once saved, the failed member returns to normal play of the song. In this manner, failure still has the consequence of removing a player from a song at least temporarily, and perhaps permanently if bandmates are unable or unwilling to save the fallen member. However, by providing the option of reinstatement, band members can prevent their friends from long stretches of inactivity following a failure. This may have the added benefit of encouraging band members to perform strongly in order to be able to save their friends.
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Citations
20 Claims
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1. A method for reinstating a player within a rhythm action game, the method comprising:
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a. changing the status of a first player of a rhythm-action game from an active play status to an inactive play status during a performance of a song; b. determining that a value, associated with a second player of the rhythm-action game, exceeds a predetermined threshold; c. detecting an action of the second player; and d. reinstating the first player, in response to the determined value and the detected action, to an active play status during the performance of the song. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. Computer readable media comprising executable code for reinstating a player within a rhythm action game, the computer readable media having:
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executable code for changing the status of a first player of a rhythm-action game from an active play status to an inactive play status during a performance of a song; executable code for determining that a value, associated with a second player of the rhythm-action game, exceeds a predetermined threshold; executable code for detecting an action of the second player; and executable code for reinstating the first player, in response to the determined value and the detected action, to an active play status during the performance of the song. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification