Token Management System and Method of Operation Thereof
First Claim
1. A method for managing tokens in an electronic gaming environment, the method comprising:
- issuing at least one token usable to make a wager in an electronic game;
transferring the at least one token from an issuer thereof to at least one recipient capable of making the wager in the electronic game; and
cancelling the at least one issued token if the wager in the electronic game is unsuccessful.
2 Assignments
0 Petitions
Accused Products
Abstract
A method and system for managing tokens in an electronic gaming environment includes managing computer-readable tokens that may be issued by an issuer and transferred to an original recipient of the issued tokens, and thereafter, to one or more players of electronic casino games and/or to electronic gaming devices at which the players intend to play the casino games. The issued tokens may not be redeemable by the issuer, but may be redeemable by the original recipient of the issued tokens or an intermediary device of a hierarchy of devices including the original recipient and the electronic gaming devices. The players may play single-player and/or multi-player games. Tokens wagered during a single-player game may be cancelled if the wager is lost. Tokens wagered during a multi-player game may not be cancelled, but instead transferred to the winner of the multi-player game
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Citations
30 Claims
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1. A method for managing tokens in an electronic gaming environment, the method comprising:
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issuing at least one token usable to make a wager in an electronic game; transferring the at least one token from an issuer thereof to at least one recipient capable of making the wager in the electronic game; and cancelling the at least one issued token if the wager in the electronic game is unsuccessful. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for managing tokens in an electronic gaming environment, the system comprising:
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electronic gaming devices that present a display of game-play to players playing electronic games; a server coupled through a communication network to the electronic gaming devices, wherein the server generates outcomes of the electronic games; and a token management application executable by an issuing device, wherein execution of the token management application causes (i) issuance of at least one token usable by the players to make wagers in the electronic games, and (ii) transfer of the at least one token from the issuing device to at least one player capable of making a wager in the electronic games and cancellation of the at least one issued token if the wager in the electronic game is unsuccessful. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A method for managing tokens in an electronic gaming system, wherein the electronic gaming system allows a plurality of players to play a multi-player game, the method comprising:
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issuing a plurality of tokens from an issuing device to a token account associated with a token agent, wherein the plurality of issued tokens are non-redeemable via the issuing device; for each player of the plurality of players, transferring a respective set of the issued tokens from the token account associated with the token agent to a respective token account associated with the player; receiving from each player a respective wager for a multi-player game, wherein each wager jeopardizes a given quantity of tokens in the token account associated with the player that placed the wager; and determining which player of the plurality of players is a winner of the multi-player game and responsively transferring all of the tokens wagered for the multi-player game to the token account associated with the winner of the multi-player game. - View Dependent Claims (19, 20, 21, 22, 23)
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24. A system that manages electronic tokens, the system comprising:
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a plurality of electronic gaming devices, wherein each gaming device is operable to participate in a common occurrence of a multi-player game; a gaming server connected to the plurality of electronic gaming devices via a communication network, wherein the gaming server (i) determines that at least one wager on the multi-player game has been placed by each of the electronic gaming devices, and (ii) thereafter determines a winner of the multi-player game, and wherein each wager jeopardizes at least one electronic token in a token account associated with the electronic gaming device from which the wager was placed; and data storage containing computer-readable program instructions executable by a processor, wherein the processor determines from the gaming server the winner of the multi-player game, and wherein execution of the program instructions cause each of the electronic tokens wagered on the multi-player game to be transferred to the token account associated with the electronic gaming device being used by the winner of the multi-player game. - View Dependent Claims (25, 26, 27, 28, 29, 30)
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Specification