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Responsive Cutscenes in Video Games

  • US 20080318676A1
  • Filed: 06/21/2007
  • Published: 12/25/2008
  • Est. Priority Date: 06/21/2007
  • Status: Active Grant
First Claim
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1. A method comprising:

  • retrieving a file comprising dialog for a non-player character in a game, the dialog forming at least part of a complete narrative comprising critical information and stylistic information to be conveyed to a player;

    producing an audio signal representing speech from the non-player character based on the dialog in the retrieved file;

    determining that the player'"'"'s avatar has performed an action while the audio signal is being produced;

    mapping the action to an impression the non-player character has of the action;

    mapping the impression to a response, the response comprising at least one of a group comprising dialog and movements;

    stopping the audio signal for the retrieved file before all of the dialog in the retrieved file has been produced as an audio signal;

    producing at least one of a group comprising an audio signal representing speech from the non-player character and animations on a display showing movement of the non-player character based on the response; and

    ensuring that the critical information of the narrative is provided to the player.

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