Local Game-Area Network System
First Claim
1. A local game-area network, the network comprising:
- a plurality of gaming devices;
local game-area servers, wherein each local game-area server is associated with a corresponding gaming device; and
local game-area data storage mediums, wherein each local game-area data storage medium is associated with a corresponding local game-area server;
wherein each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network;
wherein one of the local game-area servers is an active local game-area server that acts as a host while the remaining local game-area servers are inactive and act as clients; and
wherein host status of the active local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the active local game-area server becoming non-operational.
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Accused Products
Abstract
A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.
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Citations
42 Claims
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1. A local game-area network, the network comprising:
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a plurality of gaming devices; local game-area servers, wherein each local game-area server is associated with a corresponding gaming device; and local game-area data storage mediums, wherein each local game-area data storage medium is associated with a corresponding local game-area server; wherein each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network; wherein one of the local game-area servers is an active local game-area server that acts as a host while the remaining local game-area servers are inactive and act as clients; and wherein host status of the active local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the active local game-area server becoming non-operational. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A local game-area network, the network comprising:
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a plurality of gaming devices; local game-area servers, wherein each local game-area server is associated with a corresponding gaming device; and wherein each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network; wherein one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients; and wherein host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)
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41. A gaming system having multiple networks, the gaming system comprising:
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a casino floor network selected from the group consisting of a legacy casino floor network, an Ethernet casino floor network, and a IP-based casino floor network; and a local game-area network, wherein the local game-area network is non-operating system-dependent, and wherein the local game-are network is physical separate from the casino floor network, the local game-area network comprising; a plurality of gaming devices; local game-area servers, wherein each local game-area server is associated with a corresponding gaming device; and wherein each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network via communication links in the local game-area network; wherein one of the local game-area servers is an active local game-area server that acts as a host while the remaining local game-area servers act as clients; and wherein host status of the active local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the active local game-area server becoming non-operational. - View Dependent Claims (42)
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Specification