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Real-Time Rendering of Light-Scattering Media

  • US 20090006044A1
  • Filed: 06/26/2007
  • Published: 01/01/2009
  • Est. Priority Date: 06/26/2007
  • Status: Active Grant
First Claim
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1. A method for rendering inhomogeneous scattering medium, the method comprising:

  • (a) receiving a RBF model density field which is expressed by a weighted sum of a set of radial basis functions (RBFs) each having a RBF center, the RBF model density field representing at least approximately a density field of an inhomogeneous scattering medium defined in a volume space;

    (b) computing a value of source radiance at each RBF center;

    (c) approximating values of the source radiance at other points in the volume space by interpolating from the values of the source radiance at the RBF centers;

    (d) computing an effective exitant radiance at point x in the volume space at least partially based on the source radiance; and

    (e) rendering an image of the inhomogeneous scattering medium based on the effective exitant radiance.

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