Wagering Game With Persistent State Of Game Assests Affecting Other Players
11 Assignments
0 Petitions
Accused Products
Abstract
A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines.
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Citations
89 Claims
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1-28. -28. (canceled)
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29. A method of playing a wagering game, comprising:
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conducting, via a first player, said wagering game at a gaming machine, said wagering game having a plurality of symbols that indicate a randomly selected outcome selected from a plurality of outcomes in response to a wager input, at least one of said outcomes providing an asset that can be saved by said first player for use during a subsequent gaming session; providing said first player with an opportunity to convey said asset to a second player to encourage said second player to play said wagering game; and in response to said first player conveying said asset, providing said first player with a game-enhancement parameter to be applied to said wagering game. - View Dependent Claims (33, 34, 36, 37, 38, 39)
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30-32. -32. (canceled)
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35. (canceled)
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40-70. -70. (canceled)
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71. A method for conducting a wagering game, comprising:
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conducting a first wagering game at a first gaming machine, said first gaming machine providing access to a first special event in response to a first collection, by a first player, of a set of assets including at least a first asset and a second asset; conducting a second wagering game at a second gaming machine linked to said first gaming machine, said second gaming machine providing access to a second special event in response to a second collection, by a second player, of said set of assets including at least said first asset and said second asset; awarding said first asset to said first player at said first gaming machine; awarding said second asset to said second player at said second gaming machine; and allowing said second player to transfer said second asset to said first player such that said first player may access said special event. - View Dependent Claims (72, 73, 74, 76, 77)
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75. (canceled)
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78. A method of playing a plurality of wagering games, comprising:
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conducting said wagering games at a plurality of linked gaming machines, said wagering games providing assets that can be accumulated by players at said plurality of linked gaming machines; providing a special award to said players in response to a cumulative value of said assets of said players being a predetermined value; and adding assets of a new player to said cumulative value in response to said new player beginning play at one of said plurality of linked gaming machines. - View Dependent Claims (79, 80, 81)
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82. A gaming system comprising:
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a plurality of linked gaming machines, each of said plurality of linked gaming machines including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game that has been selected from a plurality of outcomes in response to a wager input, at least one of said outcomes providing an asset that can be saved by a first player for use during a subsequent gaming session; and a controller linked to said plurality of linked gaming machines and adapted to provide said first player with an opportunity to convey said asset to a second player to encourage said second player to play said wagering game, and in response to said first player conveying said asset, provide said first player with a game-enhancement parameter to be applied to said wagering game. - View Dependent Claims (83, 84, 85)
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86. A gaming system comprising:
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a plurality of linked gaming machines including a first gaming machine and a second gaming machine, each of said plurality of linked gaming machines including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game that has been selected from a plurality of outcomes in response to a wager input; and a controller linked to said plurality of linked gaming machines and adapted to in response to a first collection, by a first player, of a set of assets including at least a first asset and a second asset, provide access to a first special event of a first wagering game being conducted at said first gaming machine, in response to a second collection, by a second player, of said set of assets including at least said first asset and said second asset, provide access to a second special event being of a second wagering game being conducted at said second gaming machine, award said first asset to said first player at said first gaming machine, award said second asset to said second player at said second gaming machine, and allow said second player to transfer said second asset to said first player such that said first player may access said special event. - View Dependent Claims (87, 88, 89)
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Specification