Wagering Game With Persistent State Of Game Assets Affecting Other Players
11 Assignments
0 Petitions
Accused Products
Abstract
A gaming system includes a plurality of linked gaming machines, each gaming machine including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to a wager input. Each gaming machine allows a player to achieve a player level from a plurality of player levels. The gaming system further includes a controller linked to the gaming machines. The controller is adapted to permit a certain community-event game from a plurality of community-game events to be played at two or more of gaming machines in response to a conditional state at the gaming machines. The conditional state is a function of the player levels at the gaming machines.
147 Citations
97 Claims
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1-48. -48. (canceled)
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49. A method of playing wagering games, comprising:
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conducting said wagering games at a plurality of linked gaming machines, each of said wagering games having a plurality of symbols that indicate a randomly selected outcome that has been selected from a plurality of outcomes in response to a wager input, said wager input being received from a plurality of players; for each of said plurality of players at a respective one of said plurality of linked gaming machines, determining a player level based on certain criteria occurring at said respective one of said plurality of linked gaming machines; and assigning a payback percentage to each of said plurality of linked gaming machines based on (i) a player level of said player at said respective one of said plurality of linked gaming machines and (ii) said player levels at said plurality of linked gaming machines. - View Dependent Claims (50, 51, 52, 53)
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54. A method of playing wagering games, comprising:
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conducting said wagering games at a plurality of linked gaming machines including a first gaming machine and a second gaming machine, each of said wagering games having a plurality of symbols that indicate a randomly selected outcome that has been selected from a plurality of outcomes in response to a wager input, said wager input being received from a plurality of players including a first player, a second player, and a third player; determining a first player level of said first player based on certain criteria; determining a second player level of said second player based on said certain criteria; determining a third player level of said third player based on said certain criteria; assigning a first payback percentage to said first gaming machine based on said first player level and said second player level when said first player plays said first gaming machine and said second player plays said second gaming machine; and assigning a second payback percentage to said first gaming machine based on said first player level and said third player level when said first player plays said first gaming machine and said third player plays said second gaming machine. - View Dependent Claims (55, 56, 57)
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58-81. -81. (canceled)
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82. A gaming system comprising:
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a plurality of linked gaming machines, each of said plurality of linked gaming machines including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game that has been selected from a plurality of outcomes in response to a wager input, said wager input being received from a plurality of players; and a controller linked to said plurality of linked gaming machines and adapted to determine, for each of said plurality of players at a respective one of said plurality of linked gaming machines, a player level based on certain criteria occurring at said respective one of said plurality of linked gaming machines, and assign a payback percentage to each of said plurality of linked gaming machines based on (i) a player level of said player at said respective one of said plurality of linked gaming machines and (ii) said player levels at said plurality of linked gaming machines. - View Dependent Claims (83, 84, 85, 86, 87)
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88. A gaming system comprising:
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a plurality of linked gaming machines including a first gaming machine and a second gaming machine, each of said plurality of linked gaming machines including a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game that has been selected from a plurality of outcomes in response to a wager input, said wager input being received from a plurality of players including a first player, a second player, and a third player; and a controller linked to said plurality of linked gaming machines and adapted to determine a first player level of said first player based on certain criteria, determine a second player level of said second player based on said certain criteria, determine a third player level of said third player based on said certain criteria, assign a first payback percentage to said first gaming machine based on said first player level and said second player level when said first player plays said first gaming machine and said second player plays said second gaming machine, and assign a second payback percentage to said first gaming machine based on said first player level and said third player level when said first player plays said first gaming machine and said third player plays said second gaming machine. - View Dependent Claims (89, 90, 91, 92)
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93. A method for conducting wagering games, comprising:
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conducting said wagering games at a plurality of linked gaming machines, each of said plurality of gaming machines providing access to a plurality of community events; selecting a community event from said plurality of community events to be played by two or more eligible gaming machines within said plurality of linked gaming machines, said selecting being based on player levels of players at said plurality of gaming machines; for each of said players at a respective one of said plurality of linked gaming machines, determining a player level based on certain criteria occurring at said respective one of said plurality of linked gaming machines; playing said selected community event at said two or more eligible gaming machines; and assigning a payback percentage to each of said plurality of linked gaming machines based on (i) a player level of said player at said respective one of said plurality of linked gaming machines and (ii) said player levels at said plurality of linked gaming machines. - View Dependent Claims (94, 95, 96, 97)
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Specification