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Cheat Prevention Method, System and Client Terminal for Online Game

  • US 20090011829A1
  • Filed: 08/18/2008
  • Published: 01/08/2009
  • Est. Priority Date: 03/17/2006
  • Status: Active Grant
First Claim
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1. A cheat prevention method for an online game, applied to game client terminals and a game server, comprising:

  • determining, by the game server, a partner for a player according to information submitted by a game client terminal used by the player, and sending information of the partner of the player to the game client terminal used by the player; and

    refusing, by the game client terminal used by the player, to send a message to the partner of the player.

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