Cheat Prevention Method, System and Client Terminal for Online Game
First Claim
1. A cheat prevention method for an online game, applied to game client terminals and a game server, comprising:
- determining, by the game server, a partner for a player according to information submitted by a game client terminal used by the player, and sending information of the partner of the player to the game client terminal used by the player; and
refusing, by the game client terminal used by the player, to send a message to the partner of the player.
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Accused Products
Abstract
The present invention discloses a cheat prevention method for an online game. The method includes: determining, by the game server, a partner for a player according to information submitted by a game client terminal used by the player, and sending information of the partner of the player to the game client terminal used by the player; and refusing, by the game client terminal used by the player, to send a message to the partner of the player. The present invention also discloses a system and a client terminal in accordance with the method. The present invention can effectively prevent cheat in online games.
39 Citations
13 Claims
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1. A cheat prevention method for an online game, applied to game client terminals and a game server, comprising:
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determining, by the game server, a partner for a player according to information submitted by a game client terminal used by the player, and sending information of the partner of the player to the game client terminal used by the player; and refusing, by the game client terminal used by the player, to send a message to the partner of the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A cheat prevention system for an online game, comprising:
- game client terminals and a game server, wherein;
each of the game client terminals is adapted to submit information of a player who uses the game client terminal and refuse to send a message to a partner of the player according to information of the partner of the player received from the game server; and the game server is adapted to determine the partner of the player according to the information of the player submitted by the game client terminal and send the information of the partner of the player to the game client terminal. - View Dependent Claims (10, 11)
- game client terminals and a game server, wherein;
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12. A game client terminal, including:
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a first module, adapted to submit information of a player who uses the game client terminal to a game server; a second module, adapted to refuse, according to information of a partner of the player received from the game server, to send a message to the partner of the player who uses the game client terminal. - View Dependent Claims (13)
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Specification