Game Device, Game Control, Method, Information Recording Medium and Program
First Claim
1. A game device (301) comprising:
- an input receiving unit (302) that receives a moving instruction input for instructing a first object in a virtual space to move;
a first moving unit (303) that moves the first object in the virtual space by the moving instruction input received by the input receiving unit (302);
an input history storage unit (304) that stores the moving instruction input received by the input receiving unit (302) as input history information;
a second moving unit (305) that moves a second object in the virtual space by a moving instruction input stored in the past in the input history storage unit (304) as input history information;
an assessment unit (306) that assesses whether or not the first object and the second object are overlapping in the virtual space; and
a display unit (307) that displays the second object in a case where it has been assessed that the first object and the second object are not overlapping in the virtual space, and stops the display of the second object in a case where it has been assessed that the first object and the second object are overlapping.
1 Assignment
0 Petitions
Accused Products
Abstract
In a game device (301) for showing a past operation history to a player in comparison with the current operation status, a first moving unit (303) moves a first object in a virtual space based on a moving instruction input received by an input receiving unit (302), an input history storage unit (304) stores the moving instruction input as input history information, a second moving unit (305) moves a second object in the virtual space based on input history information stored in the past, an assessment unit (306) assesses whether or not the first object and the second object are overlapping in the virtual space, and a display unit (307) displays the second object in a case where a non-overlapping state has been identified and stops the display of the second object in a case where an overlapping state has been identified.
36 Citations
8 Claims
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1. A game device (301) comprising:
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an input receiving unit (302) that receives a moving instruction input for instructing a first object in a virtual space to move; a first moving unit (303) that moves the first object in the virtual space by the moving instruction input received by the input receiving unit (302); an input history storage unit (304) that stores the moving instruction input received by the input receiving unit (302) as input history information; a second moving unit (305) that moves a second object in the virtual space by a moving instruction input stored in the past in the input history storage unit (304) as input history information; an assessment unit (306) that assesses whether or not the first object and the second object are overlapping in the virtual space; and a display unit (307) that displays the second object in a case where it has been assessed that the first object and the second object are not overlapping in the virtual space, and stops the display of the second object in a case where it has been assessed that the first object and the second object are overlapping. - View Dependent Claims (2, 3, 4, 5)
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6. A game control method that uses an input history storage unit in which input history storage information is stored, comprising:
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an input receiving step of receiving a moving instruction input for instructing a first object in a virtual space to move; a first moving step of moving the first object in the virtual space by the moving instruction input received in the input receiving step; an input history storage step of storing the moving instruction input received in the input receiving step as input history information; a second moving step of moving a second object in the virtual space by a moving instruction input stored in the past in the input history storage unit as input history information; an assessment step of assessing whether or not the first object and the second object are overlapping in the virtual space; and a display step of displaying the second object in a case where it has been assessed that the first object and the second object are not overlapping in the virtual space, and stopping the display of the second object in a case where it has been assessed that the first object and the second object are overlapping.
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7. A computer-readable information recording medium storing a program for controlling a computer to function as:
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an input receiving unit (302) that receives a moving instruction input for instructing a first object in a virtual space to move; a first moving unit (303) that moves the first object in the virtual space by the moving instruction input received by the input receiving unit (302); an input history storage unit (304) that stores the moving instruction input received by the input receiving unit (302) as input history information; a second moving unit (305) that moves a second object in the virtual space by a moving instruction input stored in the past in the input history storage unit (304) as input history information; an assessment unit (306) that assesses whether or not the first object and the second object are overlapping in the virtual space; and a display unit (307) that displays the second object in a case where it has been assessed that the first object and the second object are not overlapping in the virtual space, and stops the display of the second object in a case where it has been assessed that the first object and the second object are overlapping.
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8. A program for controlling a computer to function as:
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an input receiving unit (302) that receives a moving instruction input for instructing a first object in a virtual space to move; a first moving unit (303) that moves the first object in the virtual space by the moving instruction input received by the input receiving unit (302); an input history storage unit (302) that stores the moving instruction input received by the input receiving unit (302) as input history information; a second moving unit (305) that moves a second object in the virtual space by a moving instruction input stored in the past in the input history storage unit (304) as input history information; an assessment unit (306) that assesses whether or not the first object and the second object are overlapping in the virtual space; and a display unit (307) that displays the second object in a case where it has been assessed that the first object and the second object are not overlapping in the virtual space, and stops the display of the second object in a case where it has been assessed that the first object and the second object are overlapping.
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Specification