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Game Device, Game Control, Method, Information Recording Medium and Program

  • US 20090011831A1
  • Filed: 02/28/2006
  • Published: 01/08/2009
  • Est. Priority Date: 02/28/2005
  • Status: Active Grant
First Claim
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1. A game device (301) comprising:

  • an input receiving unit (302) that receives a moving instruction input for instructing a first object in a virtual space to move;

    a first moving unit (303) that moves the first object in the virtual space by the moving instruction input received by the input receiving unit (302);

    an input history storage unit (304) that stores the moving instruction input received by the input receiving unit (302) as input history information;

    a second moving unit (305) that moves a second object in the virtual space by a moving instruction input stored in the past in the input history storage unit (304) as input history information;

    an assessment unit (306) that assesses whether or not the first object and the second object are overlapping in the virtual space; and

    a display unit (307) that displays the second object in a case where it has been assessed that the first object and the second object are not overlapping in the virtual space, and stops the display of the second object in a case where it has been assessed that the first object and the second object are overlapping.

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