COMPUTER FASHION GAME WITH MACHINE-READABLE TRADING CARDS
First Claim
Patent Images
1. A method of playing a design game, the method comprising the steps of:
- selecting a first card having a first opaque design component and a transparent portion;
selecting a second card having a second opaque design component and a transparent portion, wherein the opaque design component and transparent portion of each card are configured such that a layered configuration of the cards allows the opaque design component of the first card to be seen through the transparent portion of the second card;
scanning into a computing device a first design code from the first card, wherein the first design code corresponds to the first opaque design component;
scanning into the computing device a second design code from the second card, wherein the second design code corresponds to the second opaque design component; and
displaying on a visual display device associated with the computing device at least the first and second opaque design components in response to scanning the first and second design codes.
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Abstract
A game system including cards with computer-readable information is provided. The computer-readable information may be in the form of a code embodied on the cards. The cards may be selectively chosen and compiled in a card compiling device that is configured to remove singly a series of cards from one location and to deliver the removed cards to a new location.
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Citations
20 Claims
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1. A method of playing a design game, the method comprising the steps of:
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selecting a first card having a first opaque design component and a transparent portion; selecting a second card having a second opaque design component and a transparent portion, wherein the opaque design component and transparent portion of each card are configured such that a layered configuration of the cards allows the opaque design component of the first card to be seen through the transparent portion of the second card; scanning into a computing device a first design code from the first card, wherein the first design code corresponds to the first opaque design component; scanning into the computing device a second design code from the second card, wherein the second design code corresponds to the second opaque design component; and displaying on a visual display device associated with the computing device at least the first and second opaque design components in response to scanning the first and second design codes. - View Dependent Claims (2, 3, 4, 5)
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6. A game system, comprising:
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a deck of cards, wherein each card includes an opaque design component and a transparent portion, wherein each card in the deck of cards includes a design code unique to that card, and wherein the opaque design component and transparent portion of each card are configured such that a layered plurality of the cards allows the opaque design component of a first card to be seen through the transparent portion of a second card; a computer readable medium embodying computer-executable instructions for enabling a computer to perform a method comprising the steps of; receiving the design code corresponding to the opaque design component from the first card; and displaying the opaque design component on a visual display device in response to receiving the design code; and a card compiler, wherein the card compiler is configured to compile selectively a subset of the deck of cards from the deck of cards. - View Dependent Claims (7, 8, 9)
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10. A card compiler for use in a design game, comprising:
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a housing including at least a first window and a second window; a first frame portion configured to hold a deck of cards and removably positionable within the housing to display a top card of the deck of cards through a first one of the windows; a second frame portion configured to hold a subset of the deck of cards and removably positionable within the housing to display the subset of the deck of cards through a second one of the windows; and a third frame portion, movably coupled to the housing and configured to move selectively a card from the deck of cards held by the first frame portion and deliver it to the second frame portion when the first and second frame portions are positioned within the housing. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A method of using a card compiler comprising:
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holding a deck of cards at a first frame portion; removing selectively, with a second frame portion movable relative to the first frame portion and a third frame portion, a card from a position in the deck of cards held at the first frame portion; and delivering, with the second frame portion, the selected card to a position in the card compiler near the third frame portion. - View Dependent Claims (18, 19, 20)
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Specification