GAME, SUCH AS ELECTRONIC COLLECTABLE AND CARD OR TRADABLE OBJECT GAME EMPLOYING CUSTOMIZABLE FEATURES
2 Assignments
0 Petitions
Accused Products
Abstract
A game employing user-modifiable game components, such as cards in a collectable card game, employs various features to provide user-modifiability, including sleeves, transparent cards, stickers, and other elements. Electronic versions of the game and various other features are included, including tracking of history associated with such components.
137 Citations
39 Claims
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1-15. -15. (canceled)
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16. An article of manufacture, comprising:
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rule means for defining a goal of an electronic game and a series of actions of play of the electronic game for achieving the goal between two or more players; and modifiable digital game piece means for use under the rule means, wherein at least some of the modifiable digital game piece means include; multiple standard game piece means, wherein each standard game piece means includes text, symbols or colors that represent a standard power or effect that the standard game piece means has with respect to game play, and, at least one indicia altering means for player-selected modification of at least one of the multiple standard game piece means, wherein the indicia altering means is configured to alter the text, symbols or colors of the at least one standard game piece means to thereby alter the standard power or effect to provide an altered power or effect that the at least one standard game piece means now has with respect to game play. - View Dependent Claims (17, 21, 35, 36)
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18-20. -20. (canceled)
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22. An electronic game, comprising:
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predetermined rules of play, the Predetermined rules of play defining a winning condition; and multiple independently playable digital objects configured to be used as game components, wherein the multiple independently playable digital objects interact with each other or with other digital objects under the predetermined rules of play and wherein each independently playable object does not represent a virtual character or an item in the possession of a virtual character; wherein each of the multiple independently playable digital objects has a standard effect with respect to game play, and wherein each of the multiple independently playable digital objects includes; a unique digital identifier, and stored electronic data that represents a history of particular games in which that digital object was played, or a history of interactions of that digital object with particular other digital objects or with particular other game elements, wherein when the stored history reaches a threshold, the digital object is modified, and wherein the modification includes a change to the standard effect or a change in appearance of that digital object. - View Dependent Claims (23, 25, 37, 38, 39)
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24. (canceled)
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26. A method for use with an electronic game, the method comprising:
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obtaining a group of multiple digital objects for use as game components, wherein each of the digital objects in the group are randomly distributed, and wherein each of the digital objects in the group have at least two different levels of distribution rarity, wherein the levels of rarity include common and uncommon; returning two or more of the digital objects in the group of multiple digital objects; and
,receiving at least one new digital object in response to the returned two or more digital objects in the group of multiple digital objects. - View Dependent Claims (27, 28, 29, 30)
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31. A method for use with an electronic game, the method comprising:
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obtaining an indication of predetermined rules of play; obtaining multiple independently playable digital objects configured to be used as game components under the predetermined rules of play, wherein each independently playable digital object includes; a unique identifier, an associated level, a casting cost, a standard effect with respect to game play, stored annotated notes, the annotated notes representing notes added to the digital object by a player, and stored electronic data representing a history, the history including at least two of the following;
the number of games in which the digital object was played, the interactions between the digital object and other digital objects or game elements, the owners of the digital object, the three most recent owners of the digital object, enemies or opponents that the digital object has defeated, the number of times the digital object has been defeated, the number of battles the digital object has participated in, or the number of tournaments in which the digital object has participated and the digital object'"'"'s owner won;providing a user interface through which the stored electronic history can be accessed; causing a first one of the multiple independently playable digital objects to interact with at least one of the other multiple independently playable objects under the predetermined rules of play; updating the stored electronic history of the first one of the multiple independently playable objects; when it is determined that the stored electronic history has reached a threshold, modifying the digital object, the modification including a change to at least one of the digital object'"'"'s standard effect, the appearance of the digital object, the associated level of the digital object, or casting cost of the digital object; and sending an indication of the interaction to a central database, the indication of the interaction including the unique identifiers associated with each of the multiple independently playable digital objects involved in the interaction. - View Dependent Claims (32, 33, 34)
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Specification