Systems and Methods for Enhancing the Gaming Experience
First Claim
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1. A skill-based game statistic gathering and delivery system, comprising:
- a collection of data;
an interpretation of the collection of data based on a specific game being played;
a server which receives the interpretation of the collection of data;
a logic unit which receives the interpretation of the collection of data from the server and transforms the interpretation of the collection of data; and
a delivery channel which sends a transformed set of data to a user in the form of useful information which the player can then use for the game;
wherein the collection of data is gathered from hands of skilled based gamed played by the user, as well as others.
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Abstract
Devices and methods are disclosed which relate to the collection, analysis, and dissemination of data optionally alongside specific content provided by 3rd parties related to skill-based games in the gaming industry, in particular gambling. Data from users are collected and analyzed against the best practices or special style of playing to discover patterns and other related relationships which can be helpful to the user or gambler.
339 Citations
27 Claims
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1. A skill-based game statistic gathering and delivery system, comprising:
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a collection of data; an interpretation of the collection of data based on a specific game being played; a server which receives the interpretation of the collection of data; a logic unit which receives the interpretation of the collection of data from the server and transforms the interpretation of the collection of data; and a delivery channel which sends a transformed set of data to a user in the form of useful information which the player can then use for the game; wherein the collection of data is gathered from hands of skilled based gamed played by the user, as well as others. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of creating skilled based game statistics, the method comprising:
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collecting data from a skilled based game; sending the data to a server; processing the data using a logic unit connected to the server in order to create a relevant statistic; and delivering the relevant statistic to a user. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A method of delivering targeted messages to a player during a game, the method comprising:
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collecting data from a player during the game; sending the data to a server; processing the data using a logic unit connected to the server in order to create a relevant statistic; searching a relevant message database for messages that pertain to the game; and delivering the relevant message to the user. - View Dependent Claims (27)
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Specification